Armor
For armor suits see
here.
Armor values are split into three types: Kinetic, Energy, and Elemental. Each type provides reduction against damage of that specific type (in the combat log it shows as 'Armor absorbed x points out of y'). Elemental can be further subdivided into the four types: Heat, Cold, Acid, and Electricity; but generally all four of these values will be the same and of lesser benefit than Kinetic or Energy.
Armor Rating Table
Armor Rating | Percent Damage Reduction |
---|
1000 | 10.5% |
2000 | 20.0% |
3000 | 28.5% |
4000 | 36.0% |
5000 | 42.5% |
6000 | 48.0% |
7000 | 52.5% |
8000 | 56.0% |
9000 | 58.5% |
10000 | 60.0% |
Note: These values are based on live armor calculations. They should be accurate on swgr, but are subject to change.