Armor

Armor
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  • Armor​

    For armor suits see here.

    Armor values are split into three types: Kinetic, Energy, and Elemental. Each type provides reduction against damage of that specific type (in the combat log it shows as 'Armor absorbed x points out of y'). Elemental can be further subdivided into the four types: Heat, Cold, Acid, and Electricity; but generally all four of these values will be the same and of lesser benefit than Kinetic or Energy.

    Armor Rating Table​

    Armor RatingPercent Damage Reduction
    100010.5%
    200020.0%
    300028.5%
    400036.0%
    500042.5%
    600048.0%
    700052.5%
    800056.0%
    900058.5%
    1000060.0%

    Note: These values are based on live armor calculations. They should be accurate on swgr, but are subject to change.