There are numerous items that can be created with the
Chu-Gon Dar Cube. These items range from decoration items, to consumables, and even a highly sought after lightsaber crystal.
In order to create an item from the
Chu-Gon Dar Cube, the player must place a combination of three glowing items into the cube, right click on the cube, and select
Activate. This will cause the desired item to be generated inside the cube and
you will lose the three glowing items you had originally placed inside of the cube.
If the combination is incorrect or doesn't exist, you will be prompted with a message and
your items will not get consumed.
- The Chu-Gon Dar cube shudders slightly, but nothing special seems to happen.
Summary of notable items per category:
- Consumables
- True Strike Multi-Retaliation Device (Standard/Improved/Advanced)
- Reduce incoming damage by (5.00/10.00/15.00)%
- Reduce damage from melee attacks by (5.00/10.00/15.00)%
- Static Field Generator (Standard/Improved/Advanced)
- Reduce damage from Lightsaber and Force attacks by (10.00/18.00/25.00)%
- Jedi Items
- Wearables
- Amoebic Discharge Bracer
- Adds a chance to proc an additional damage effect while using a melee weapon, ranged weapon, or Lightsaber
- Bio-Capacitance Discharge Bracer
- Adds a chance to proc an additional electrical damage effect while using a melee weapon or Lightsaber
- Explosive Pellet Bracer
- Adds a chance to proc an additional damage effect while using a ranged weapon
- Master Taming Necklace
- All of the armor does not seem worth crafting
- Each piece requires an expensive glowy item and protection/skill mods are mediocre
- Weapons
- All of the weapons do not seem worth crafting
Below is a list of every item that can by created and the combination of glowing items needed.
* indicates that the item is very difficult to obtain due to either:
- Being an instance boss
- Boss-level NPC in the open world (very difficult / impossible to solo)
- Not easily farmed, think carefully before using as a component
* indicates that the item is difficult to obtain due to being dropped by an NPC on a respawn timer
- Elite-level NPC in the open world (can be solo'd if geared and/or buffed)
- ~10 minute respawn timer
- Not easily farmed
Components
a warmly glowing dispersal unit
Item used as a component to create an omniglobular syringe.
Adhesive Friction Surface
Item used as a component to create a Display Case from the Display Case Schematic.
Disruptor Pistol Coil
Item used as a component to create a Disruptor Pistol from the Technical Readout of a Disruptor Pistol.
Disruptor Rifle Coil
Item used as a component to create a Disruptor Rifle from the Technical Readout of a Disruptor Rifle.
DP-23 Rifle Coil
Item used as a component to create a DP-23 Rifle from the Technical Readout of a DP-23 Rifle.
Heavy Republic Flame Thrower Coil
Item used as a component to create a Heavy Republic Flame Thrower from the Technical Readout of a Heavy Republic Flamer.
Ion Relic Pistol Coil
Item used as a component to create an Ion Relic Pistol from the Technical Readout of a Ion Relic Pistol.
Lava Cannon Coil
Item used as a component to create a Lava Cannon from the Technical Readout of a Lava Cannon.
Micro Optic Fiber-weave
???
Mustafar Bandit Sword Core
Item used as a component to create a Mustafar Bandit Sword from the Technical Readout of a One-Handed Mustafar Bandit Sword.
Obsidian Lance Core
Item used as a component to create an Obsidian Lance from the Technical Readout of a Obsidian Lance.
Old Republic Power Converter
Item used as a component to create a Tech Analyzer from the Tech Analyzer Schematic.
One Handed Obsidian Sword Core
Item used as a component to create a One-Handed Obsidian Sword from the Technical Readout of a One-Handed Obsidian Sword.
Reinforced Support Beam
Item used as a component to create a Large Mustafar Table from the Large Mustafar Table Schematic.
Sfor Carbine Coil
Item used as a component to create a Sfor Republic Carbine from the Technical Readout of a Sfor Republic Carbine.
Soft Lighting Source
Item used as a component to create a Medium Mustafar Table from the Medium Mustafar Table Schematic.
Synthetic Creature Hide
Item used as a component to create blue, red, and yellow throwpillows from the appropriate throwpillow schematics.
Transthermal Padding
Item used as a component to create a Mustafar Chair from the Mustafar Chair Schematic.
Tulrus Lance Core
???
Two Handed Obsidian Sword Core
Item used as a component to create a Two-Handed Obsidian Sword from the Technical Readout of a Two-Handed Obsidian Sword.
Two Handed Tulrus Sword Core
Item used as a component to create a Two-Handed Tulrus Sword from the Technical Readout of a Two-Handed Tulrus Sword.
Consumables
All-Purpose Repulsion Generator
Effect: Modify defense by 75.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
All-Purpose Repulsion Generator (Improved)
Effect: Modify defense by 100.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
All-Purpose Repulsion Generator (Advanced)
Effect: Modify defense by 150.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
All-Purpose Weapon Lubricant
Effect:
- Modify ranged speed by 10.00 points
- Modify melee speed by 10.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
All-Purpose Weapon Lubricant (Advanced)
Effect:
- Modify ranged speed by 25.00 points
- Modify melee speed by 25.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Antibiotic Caplets
Effect: Modify disease absorption by 5.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Antibiotic Caplets (Improved)
Effect: Modify disease absorption by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Antibiotic Caplets (Advanced)
Effect: Modify disease absorption by 20.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Antibiotic Caplets with Immu-Boost
Effect:
- Modify disease resistance by 10.00 points
- Modify disease absorption by 5.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Antibiotic Caplets with Immu-Boost (Improved)
Effect:
- Modify disease resistance by 15.00 points
- Modify disease absorption by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Antibiotic Caplets with Immu-Boost (Advanced)
Effect:
- Modify disease resistance by 25.00 points
- Modify disease absorption by 20.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Auto-Counter IFF Device
Effect: Reduce incoming damage by 10.00%
Duration: 30 seconds
Bio Link: Yes
Reuse Time: 15 minutes
Auto-Counter IFF Device (Improved)
Effect: Reduce incoming damage by 18.00%
Duration: 30 seconds
Bio Link: Yes
Reuse Time: 15 minutes
Auto-Counter IFF Device (Advanced)
Effect: Reduce incoming damage by 25.00%
Duration: 30 seconds
Bio Link: Yes
Reuse Time: 15 minutes
Constitution Boost Stim
Effect: Modify health regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Constitution Boost Stim (Improved)
Effect: Modify health regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Constitution Boost Stim (Advanced)
Effect: Modify health regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Dermal Laminant Spray
Effect: Modify bleeding resistance by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Dermal Laminant Spray (Improved)
Effect: Modify bleeding resistance by 15.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Dermal Laminant Spray (Advanced)
Effect: Modify bleeding resistance by 25.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Dermal Laminant Styptic
Effect:
- Modify bleeding resistance by 10.00 points
- Modify bleeding absorption by 5.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Dermal Laminant Styptic (Improved)
Effect:
- Modify bleeding resistance by 15.00 points
- Modify bleeding absorption by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Dermal Laminant Styptic (Advanced)
Effect:
- Modify bleeding resistance by 25.00 points
- Modify bleeding absorption by 20.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Determination Enhancement
Effect:
- Modify action regeneration
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Determination Enhancement (Advanced)
Effect:
- Modify action regeneration
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Endurance Hormones
Effect:
- Modify health by 75.00 points
- Modify action regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Endurance Hormones (Advanced)
Effect:
- Modify health by 100.00 points
- Modify action regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Experimental Hormone Alpha
Effect:
- Modify health by 75.00 points
- Modify health regeneration
- Modify action regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Experimental Hormone Beta
Effect:
- Modify health by 75.00 points
- Modify health regeneration
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Experimental Hormone Epsilon
Effect:
- Modify health regeneration
- Modify action regeneration
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Experimental Hormone Gamma
Effect:
- Modify health by 75.00 points
- Modify action regeneration
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Experimental Hormone Omega
Effect:
- Modify health by 75.00 points
- Modify health regeneration
- Modify action regeneration
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
External Melee Weapon Stabilizer
Effect: Modify melee accuracy by 75.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
External Melee Weapon Stabilizer (Improved)
Effect: Modify melee accuracy by 115.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
External Melee Weapon Stabilizer (Advanced)
Effect: Modify melee accuracy by 175.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
External Ranged Weapon Scope
Effect: Modify ranged accuracy by 75.00 points
Duration: 61 minute
Bio Link: Yes
Reuse Time: 15 minutes
External Ranged Weapon Scope (Improved)
Effect: Modify ranged accuracy by 115.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
- 10 uses:
- 20 uses:
- 20 uses:
External Ranged Weapon Scope (Advanced)
Effect: Modify ranged accuracy by 175.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Fiery Strike
Effect: Chance to fire an additional offensive damage attack
Duration: 2 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fiery Strike (Improved)
Effect: Chance to fire an additional offensive damage attack
Duration: 2 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fiery Strike (Advanced)
Effect: Chance to fire an additional offensive damage attack
Duration: 2 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fire Prevention Spray
Effect: Modify fire resistance by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fire Prevention Spray (Improved)
Effect: Modify fire resistance by 15.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fire Prevention Spray (Advanced)
Effect: Modify fire resistance by 25.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fire Retardant Spray
Effect: Modify fire absorption by 5.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fire Retardant Spray (Improved)
Effect: Modify fire absorption by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fire Retardant Spray (Advanced)
Effect: Modify fire absorption by 20.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fire Retardant and Prevention Spray
Effect:
- Modify fire resistance by 10.00 points
- Modify fire absorption by 5.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fire Retardant and Prevention Spray (Improved)
Effect:
- Modify fire resistance by 15.00 points
- Modify fire absorption by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fire Retardant and Prevention Spray (Advanced)
Effect:
- Modify fire resistance by 25.00 points
- Modify fire absorption by 20.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fortitude Enhancement
Effect:
- Modify health regeneration
- Modify action regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Fortitude Enhancement (Advanced)
Effect:
- Modify health regeneration
- Modify action regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Glucose Metabolite Inhaler
Effect: Modify combat speed by 5.00 points
Duration: 10 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Glucose Metabolite Inhaler (Advanced)
Effect: Modify combat speed by 10.00 points
Duration: 10 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Health Boost Hormone
Effect: Modify health by 75.00 points
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Health Boost Hormone (Improved)
Effect: Modify health by 100.00 points
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Health Boost Hormone (Advanced)
Effect: Modify health by 150.00 points
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Image Cohesion Diffusing Module
Effect: Modify ranged defense by 75.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Image Cohesion Diffusing Module (Improved)
Effect: Modify ranged defense by 100.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Image Cohesion Diffusing Module (Advanced)
Effect: Modify ranged defense by 150.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Immu-Boost Caplets
Effect: Modify disease resistance by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Immu-Boost Caplets (Improved)
Effect: Modify disease resistance by 15.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Immu-Boost Caplets (Advanced)
Effect: Modify disease resistance by 25.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Instinct Enhancement
Effect:
- Modify health by 75.00 points
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Instinct Enhancement (Advanced)
Effect:
- Modify health by 100.00 points
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Kinetic Repulsion Generator
Effect: Modify melee defense by 75.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Kinetic Repulsion Generator (Improved)
Effect: Modify melee defense by 100.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Kinetic Repulsion Generator (Advanced)
Effect: Modify melee defense by 150.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Overwhelming Shock
Effect: Chance to fire additional offensive damage attack
Duration: 2 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Overwhelming Shock (Improved)
Effect: Chance to fire additional offensive damage attack
Duration: 2 minutes
Bio Link: Yes
Reuse Time: 15 minutes
- 5 uses:
- 10 uses:
- 10 uses:
Overwhelming Shock (Advanced)
Effect: Chance to fire additional offensive damage attack
Duration: 2 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Poison Interdiction Compound
Effect: Modify poison absorption by 5.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Poison Interdiction Compound (Improved)
Effect: Modify poison absorption by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Poison Interdiction Compound (Advanced)
Effect: Modify poison absorption by 20.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Poison Prevention Serum
Effect: Modify poison resistance by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Poison Prevention Serum (Improved)
Effect: Modify poison resistance by 15.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Poison Prevention Serum (Advanced)
Effect: Modify poison resistance by 25.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Poison Prevention and Interdiction Compound
Effect:
- Modify poison resistance by 10.00 points
- Modify poison absorption by 5.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Poison Prevention and Interdiction Compound (Improved)
Effect:
- Modify poison resistance by 15.00 points
- Modify poison absorption by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Poison Prevention and Interdiction Compound (Advanced)
Effect:
- Modify poison resistance by 25.00 points
- Modify poison absorption by 20.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Resilience Hormones
Effect:
- Modify health by 75.00 points
- Modify health regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Resilience Hormones (Advanced)
Effect:
- Modify health by 100.00 points
- Modify health regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Stamina Boost Stim
Effect: Modify action regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Stamina Boost Stim (Improved)
Effect: Modify action regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Stamina Boost Stim (Advanced)
Effect: Modify action regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Static Field Generator
Effect: Reduce damage from Lightsaber and Force attacks by 10.00%
Duration: 30 seconds
Bio Link: Yes
Reuse Time: 15 minutes
Static Field Generator (Improved)
Effect: Reduce damage from Lightsaber and Force attacks by 18.00%
Duration: 30 seconds
Bio Link: Yes
Reuse Time: 15 minutes
Static Field Generator (Advanced)
Effect: Reduce damage from Lightsaber and Force attacks by 25.00%
Duration: 30 seconds
Bio Link: Yes
Reuse Time: 15 minutes
Styptic Powder
Effect: Modify Bleeding Absorption by 5.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Styptic Powder (Improved)
Effect: Modify Bleeding Absorption by 10.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Styptic Powder (Advanced)
Effect: Modify Bleeding Absorption by 20.00 points
Duration: 30 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Tenacity Enhancement
Effect:
- Modify health regeneration
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Tenacity Enhancement (Advanced)
Effect:
- Modify health regeneration
- Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
True Strike Multi-Retaliation Device
Effect:
- Reduce incoming damage by 5.00%
- Reduce damage from melee attacks by 5.00%
Duration: 30 seconds
Bio Link: Yes
Reuse Time: 15 minutes
True Strike Multi-Retaliation Device (Improved)
Effect:
- Reduce incoming damage by 10.00%
- Reduce damage from melee attacks by 10.00%
Duration: 30 seconds
Bio Link: Yes
Reuse Time: 15 minutes
True Strike Multi-Retaliation Device (Advanced)
Effect:
- Reduce incoming damage by 15.00%
- Reduce damage from melee attacks by 15.00%
Duration: 30 seconds
Bio Link: Yes
Reuse Time: 15 minutes
Universal Weapon Scope
Effect:
- Modify ranged accuracy by 75.00 points
- Modify melee accuracy by 75.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Universal Weapon Scope (Improved)
Effect:
- Modify ranged accuracy by 115.00 points
- Modify melee accuracy by 115.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Universal Weapon Scope (Advanced)
Effect:
- Modify ranged accuracy by 175.00 points
- Modify melee accuracy by 175.00 points
Duration: 1 minute
Bio Link: Yes
Reuse Time: 15 minutes
Willpower Boost Stim
Effect: Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Willpower Boost Stim (Improved)
Effect: Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Willpower Boost Stim (Advanced)
Effect: Modify mind regeneration
Duration: 5 minutes
Bio Link: Yes
Reuse Time: 15 minutes
Decoration Items
Beginnings
Eyes of Mesra
Jedi Relic
Lava Geode
Living Canals
Sith Relic
Stuffed Bantha
Stuffed Dewback
Stuffed Rancor Doll
Jedi Items
Old Republic Jedi Knight Cloak (Version 1)
The Version 1 and Version 2 of the Old Republic Jedi Knight Cloaks are identical stat-wise. The only difference between them, is that one is brown and the other is black.
Bio Link: Yes
Tradeable: Yes
Color: Black
Stats:
- Attribute mods: 750 health
- Skill Mods:
- Force Power Regeneration Bonus: 5
- Saber Break Armor Effectiveness: 10
- Effect Name: Increase your total Force Power
- Increases your total Force Power by ???
- 2 Piece Bonus:
- 150 Toughness
- 150 Endurance
- 150 Defense General
- 150 Opportune Chance
- 5 Lightsaber Experimentation
- Sockets available: 1
Combination:
Old Republic Jedi Knight Cloak (Version 2)
The Version 1 and Version 2 of the Old Republic Jedi Knight Cloaks are identical stat-wise. The only difference between them, is that one is brown and the other is black.
Bio Link: Yes
Tradeable: Yes
Color: Brown
Stats:
- Attribute mods: 750 health
- Skill Mods:
- Force Power Regeneration Bonus: 5
- Saber Break Armor Effectiveness: 10
- Effect Name: Increase your total Force Power
- Increases your total Force Power by ???
- 2 Piece Bonus:
- 150 Toughness
- 150 Endurance
- 150 Defense General
- 150 Opportune Chance
- 5 Lightsaber Experimentation
- Sockets available: 1
Combination:
Lava Crystal
Other
an omniglobular syringe
Item required to enter the Sher Kar instance. This item can be traded to other players.
Schematics
Schematic Deed: Display Case
Schematic Deed: Mustafarian Chair
Schematic Deed: Mustafarian Table, Large
Schematic Deed: Mustafarian Table, Medium
Schematic Deed: Radar Screen
Schematic Deed: Tech Analyzer
Schematic Deed: Throwpillow, Blue
Schematic Deed: Throwpillow, Red
Schematic Deed: Throwpillow, Yellow
Schematic: Jedi Relic
Schematic: Jedi Statue
Schematic: Mustafar Painting 1 (Cataclysm)
Schematic: Mustafar Painting 3 (Progress)
Schematic: Old Republic Technology 1
Schematic: Old Republic Technology 9
Technical Readout of a DP-23 Rifle
Technical Readout of a Disruptor Pistol
Technical Readout of a Disruptor Rifle
Technical Readout of a Heavy Republic Flamer
Technical Readout of a Ion Relic Pistol
Technical Readout of a Lava Cannon
Technical Readout of a Obsidian Lance
Technical Readout of a One-Handed Mustafar Bandit Sword
Technical Readout of a One-Handed Obsidian Sword
Technical Readout of a Sfor Republic Carbine
Technical Readout of a Two-Handed Obsidian Sword
Technical Readout of a Two-Handed Tulrus Sword
Technical Readout of a Xandank Lance
Wearables
Amoebic Discharge Bracer
Effect: Adds a chance to proc an additional damage effect while using a melee weapon, ranged weapon, or Lightsaber
Bio Link: Yes
Slot used: Right wrist (bracelet)
Bio-Capacitance Discharge Bracer
Effect: Adds a chance to proc an additional electrical damage effect while using a melee weapon or Lightsaber
Bio Link: Yes
Slot used: Right wrist (bracelet)
Dance Baton (Left)
Dance Baton (Right)
Domesticator's Necklace
Skill mod: 2 Creature Knowledge
Explosive Pellet Bracer
Effect: Adds a chance to proc an additional damage effect while using a ranged weapon
Bio Link: Yes
Slot used: Right wrist (bracelet)
Flat Blade Dance Baton (Left)
Flat Blade Dance Baton (Right)
Forward Deployment Boots
Skill mods: ??
Bio Link: Yes
Forward Deployment Chestplate
Skill mods: ??
Protections: ??
Bio Link: Yes
Forward Deployment Gloves
Skill mods: ??
Bio Link: Yes
Forward Deployment Helmet
Skill mods: ??
Protections: ??
Bio Link: Yes
Forward Deployment Left Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Forward Deployment Left Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Forward Deployment Leg Armor
Skill mods: ??
Protections: ??
Bio Link: Yes
Forward Deployment Right Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Forward Deployment Right Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Light Engagement Boots
Skill mods: ??
Bio Link: Yes
Light Engagement Chestplate
Skill mods: ??
Protections: ??
Bio Link: Yes
Light Engagement Gloves
Skill mods: ??
Bio Link: Yes
Light Engagement Helmet
Skill mods: ??
Protections: ??
Bio Link: Yes
Light Engagement Left Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Light Engagement Left Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Light Engagement Leg Armor
Skill mods: ??
Protections: ??
Bio Link: Yes
Light Engagement Right Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Light Engagement Right Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Master Taming Necklace
Skill mods: 10 Creature Knowledge
Bio Link: Yes
Mustafarian Composite Boots
Skill mods: ??
Bio Link: Yes
Mustafarian Composite Chestplate
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Composite Gloves
Skill mods: ??
Bio Link: Yes
Mustafarian Composite Helmet
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Composite Left Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Composite Left Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Composite Leg Armor
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Composite Right Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Composite Right Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Padded Boots
Skill mods: ??
Bio Link: Yes
Mustafarian Padded Chestplate
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Padded Gloves
Skill mods: ??
Bio Link: Yes
Mustafarian Padded Helmet
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Padded Left Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Padded Left Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Padded Leg Armor
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Padded Right Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Padded Right Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Recon Boots
Skill mods: ??
Bio Link: Yes
Mustafarian Recon Chestplate
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Recon Gloves
Skill mods: ??
Bio Link: Yes
Mustafarian Recon Helmet
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Recon Left Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Recon Left Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Recon Leg Armor
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Recon Right Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Mustafarian Recon Right Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Ornate Dance Baton (Left)
Ornate Dance Baton (Right)
Riot Control Boots
Skill mods: ??
Bio Link: Yes
Riot Control Chestplate
Skill mods: ??
Protections: ??
Bio Link: Yes
Riot Control Gloves
Skill mods: ??
Bio Link: Yes
Riot Control Helmet
Skill mods: ??
Protections: ??
Bio Link: Yes
Riot Control Left Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Riot Control Left Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Riot Control Leg Armor
Skill mods: ??
Protections: ??
Bio Link: Yes
Riot Control Right Bicep
Skill mods: ??
Protections: ??
Bio Link: Yes
Riot Control Right Bracer
Skill mods: ??
Protections: ??
Bio Link: Yes
Subduer's Necklace
Skill mods: 4 Creature Knowledge
Bio Link: Yes
Subjucator's Necklace
Skill mods: 6 Creature Knowledge
Bio Link: Yes
Surveyor's Bracelet
Skill mods: 20 Surveying
Bio Link: Yes
Tamer's Necklace
Skill mods: 8 Creature Knowledge
Bio Link: Yes
Weighted Dance Baton (Left)
Weighted Dance Baton (Right)
Weapons
Blade of the Betrayer
Caller of Storms
Coynite Disruptor Pistol
Coynite Disruptor Rifle
Coynite Sfor Republic Carbine
Coynite Two-Handed Sword
Coynite Xandank Lance
DP-23 Rifle
Disruptor Pistol
Disruptor Rifle
Heavy Republic Flame Thrower
Ion Relic Pistol
Lava Cannon
Mustafar Bandit Sword
Mustafarian Modified Disruptor Pistol
Mustafarian Modified Disruptor Rifle
Mustafarian Modified Mustafar Bandit Sword
Mustafarian Modified Obsidian Lance
Mustafarian Modified Sfor Republic Carbine
Mustafarian Modified Two-Handed Obsidian Sword
Obsidian Lance
Obsidian Sword
Sfor Republic Carbine
Two-Handed Obsidian Sword
Two-Handed Tulrus Sword
Xandank Lance