Droid Commands are abilities loaded into an astromech droid or flight computer, that are then run on your ship when in space to modify performance or shift energy to/between shields. Each level of droid/computer has a different capacity which is occupied by a droid chip when loaded.
Common Loadouts(WIP)
Leveling:
1- Capacitor Overcharge II, Capacitor to Shield Shunt II
2- Weapon Overload II, Capacitor Overcharge II, Capacitor to Shield Shunt II
3- Reactor Overload X, Weapon Overload III, Capacitor Overcharge III, Capacitor to Shield Shunt III
4- Reactor Overload IV, Engine Overload II, Weapon Overload IV, Capacitor Overcharge IV, Capacitor to Shield Shunt IV
5- Reactor Overload IV, Engine Overload IV, Weapon Overload IV, Capacitor Overcharge IV, Capacitor to Shield Shunt IV
PvE:
Superiority Fighter Duty Runner(6) - Reactor Overload III/IV, Engine Overload IV, Weapon Overload IV, Capacitor Overcharge IV, Capacitor to Shield Shunt III/IV, Shield Adjust Front Moderate, Shield Reinforcement Front Moderate, Shield Reinforcement Back Moderate, Kessel/Deepspace Chip
Piracy POB/Gunship(6)- Reactor Overload III/IV, Engine Overload III/IV, Weapon Overload III/IV, Capacitor Overcharge IV, Capacitor to Shield Shunt IV, Shield Rear Adjust Heavy, Shield Rear Reinforcement Light/Moderate
PvP:
(6)- Reactor Overload III/IV, Engine Overload IV, Weapon Overload IV, Capacitor Overcharge IV, Capacitor to Shield Shunt III/IV, Shield Front Adjust Heavy/Extreme, Shield Front Reinforcement Light/Moderate
Droid Interface Speed
The lower the droid interface's speed is, the faster you can use your commands, but mass is
much more important. Most commands have a 'delay' value of 0.1-0.25. The droid command cooldown is:
Droid Command Cooldown = Droid Interface Speed * delay
The only exception to this is Capacitor to Shield Shunt, which has a delay of 1.0. This is counterbalanced by the fact that most players capacitors will not have recharged suitably fast to usefully shunt again, even with a 20 speed droid interface.
Astromech Droid/Flight Computer Capacity
Astromech/Flight Computer Level | Pilot Box | Capacity |
---|
1 | 1 | 20 |
2 | 5 | 40 |
3 | 9 | 70 |
4 | 13 | 110 |
5 | 17 | 125 |
6 | 18 | 150 |
Programmed chip capacity usage
Normalization, Mute Droid, and Hyperspace chips take 1 storage
Command Level I/Light chips take 5 storage
Command Level II/Moderate chips take 10 storage
Command Level III/Heavy chips take 19/20 storage
Command Level IV/Extreme chips take 24/25 storage
Blank droid command chips are crafted by droid engineers, but then programmed by pilots with each faction getting access to a subset of commands that they can program freely without the use of chips(all factions have access to mute/unmute flight droid):
Imperial: Engine Tuning, Engine Overload, Weapon Tuning, Weapon Overload
Freelance: Reactor Overload, Weapon Capacitor Overcharge, Capacitor to Shield Shunt
Rebel:
Droid Command Effects
Droid Command | I/Light | II/Moderate | III/Heavy | IV/Extreme | Stabilization/Normalization/
Equalization/Reset |
---|
Reactor Overload | Generation x1.1 | Generation x1.3 | Generation x1.6 | Generation x1.9 | Generation x1.0 |
Weapon Overload | Damage x1.25
Drain x1.43
EPS x1.43 | Damage x1.50
Drain x2.00
EPS x2.00 | Damage x2.00
Drain x2.86
EPS x2.86 | Damage x3.00
Drain x5.00
EPS x5.00 | Damage x1.00
Drain x1.00
EPS x1.00 |
Weapon Tuning | Damage x0.9
Drain x0.7
EPS x0.7 | Damage x0.8
Drain x0.5
EPS x0.5 | Damage x0.7
Drain x0.3
EPS x0.3 | Damage x0.6
Drain x0.1
EPS x0.1 | Damage x1.00
Drain x1.00
EPS x1.00 |
Engine Overload | Speed x1.1
PYR x1.1
Drain x1.25 | Speed x1.2
PYR x1.2
Drain x1.67 | Speed x1.3
PYR x1.3
Drain x3.33 | Speed x1.4
PYR x1.4
Drain x10.00 | Speed x1.0
PYR x1.0
Drain x1.0 |
Engine Tuning | Speed x0.9
PYR x0.9
Drain x0.7 | Speed x0.8
PYR x0.8
Drain x0.5 | Speed x0.7
PYR x0.7
Drain x0.3 | Speed x0.6
PYR x0.6
Drain x0.1 | Speed x1.0
PYR x1.0
Drain x1.0 |
Capacitor Overcharge | Energy x1.25
Recharge x1.25
Drain x0.8 | Energy x1.50
Recharge x1.50
Drain x0.66 | Energy x1.75
Recharge x1.75
Drain x0.57 | Energy x2.00
Recharge x2.00
Drain x0.5 | Energy x1.00
Recharge x1.00
Drain x1.00 |
Capacitor to Shield Shunt | Shunts 25% of capacitor power to shield | Shunts 50% of capacitor power to shield | Shunts 75% of capacitor power to shield | Shunts 100% of capacitor power to shield | N/A |
Shield Front Adjust | Front hp/regen 120%
Rear hp/regen 80% | Front hp/regen 150%
Rear hp/regen 50% | Front hp/regen 175%
Rear hp/regen 25% | Front hp/regen 190%
Rear hp/regen 10% | Front hp/regen 100%
Rear hp/regen 100% |
Shield Rear Adjust | Front hp/regen 80%
Rear hp/regen 120% | Front hp/regen 50%
Rear hp/regen 150% | Front hp/regen 25%
Rear hp/regen 175% | Front hp/regen 10%
Rear hp/regen 190% | Front hp/regen 100%
Rear hp/regen 100% |
Shield Front Reinforcement | Shunts 25% of rear shield to front shield | Shunts 50% of rear shield to front shield | Shunts 75% of rear shield to front shield | Shunts 100% of rear shield to front shield | N/A |
Shield Rear Reinforcement | Shunts 25% of front shield to rear shield | Shunts 50% of front shield to rear shield | Shunts 75% of front shield to rear shield | Shunts 100% of front shield to rear shield | N/A |
Special Commands
Shield Emergency Front/Rear - these special chips take 35 capacity. Shunts 75% of capacitor and front/rear shield to the specified front/rear shield
Mute/Unmute Flight Droid - toggles commchatter from droid(resets to unmuted after every hyperspace to another system)
Rebel/Imperial/Freelancer Hyperspace algorithm - allows hyperspacing to Kessel or Deep Space directly