The Galactic Civil War Invasions are scheduled events where one faction attacks a city and the other faction defends it. Any player can participate on their side, and neutrals get full collection and badge credit while aligned as a factional helper.
The cities which get invaded are:
Bestine, Tatooine
Dearic, Talus
Keren, Naboo
The faction that has control of the region at the start of the Construction Phase play the part of the defenders and the other faction become the attackers. If there is no faction that is in control of the region (the region is 50% Rebel and 50% Imperial) then "other factors" will determine who attacks and who defends.
The goal for the attackers is to invade the city and to kill the General
The goal for the defenders is to prevent the attackers from killing the General
The General is going to be at the center of the city.
Unique to Restoration: If a player that is Combatant (not On Leave) attacks the General, they will automatically be flipped to Special Forces and be attackable by other Special Forces of the opposing faction.
Note: Only the factional percentage score for the region determines the attackers/defenders. The previous Invasion does not. It is possible for one faction to be successfully conquered time and time again but still hold control of the region and as such remain as the defenders.
Invasion Times
Galactic Civil War Invasions occur multiple times during the day. Expand the Invasion Times table to see the hour at which they start, for each city.
Bestine, Tatooine
Dearic, Talus
Keren, Naboo
GMT
EST
PST
22:00
17:00
14:00
04:00
23:00
20:00
10:00
05:00
02:00
16:00
11:00
08:00
GMT
EST
PST
00:00
19:00
16:00
06:00
01:00
22:00
14:00
07:00
04:00
20:00
13:00
10:00
GMT
EST
PST
02:00
21:00
18:00
08:00
03:00
00:00
14:00
09:00
06:00
20:00
15:00
12:00
Bestine, Tatooine
Dearic, Talus
Keren, Naboo
GMT
EDT
PDT
22:00
18:00
15:00
04:00
00:00
21:00
10:00
06:00
03:00
16:00
12:00
09:00
GMT
EDT
PDT
00:00
20:00
17:00
06:00
02:00
23:00
14:00
08:00
05:00
20:00
14:00
11:00
GMT
EDT
PDT
02:00
22:00
19:00
08:00
04:00
01:00
14:00
10:00
07:00
20:00
16:00
13:00
Phases
Galactic Civil War Invasions consist of two phases and any profession can participate in these phases.
Construction
Invasion
Phase 1: Construction
The first phase is where crafters are critical. The defending faction will need to bolster their defenses, while the attacking faction will work on their invasion force. This phase lasts for 30 minutes.
There are a number of missions that players can take.
Crafters begin by constructing tools using resources available freely from the Offensive/Defensive Supply in the Camps or next to the General. The quality of these resources can be changed by Smugglers slicing the terminals.
Bestine
Dearic
Keren
Defender
/way tatooine -1212 -3616
/way talus -1 -2812
/way naboo 1787 2521
Attacker
/way tatooine -1183 -3825
/way talus 354 -2611
/way naboo 1211 3045
/way tatooine -1252 -3353
/way talus 890 -3000
/way naboo 2131 2758
/way tatooine -899 -3786
/way talus 465 -3005
/way naboo 1819 2183
Expand the Construction Tools table to see which experimentation stat affects which construction tool.
Construction Tool
Experimentation Used
Barricade Construction Tool
Structure Experimentation
Tower Construction Tool
Droid Experimentation
Turret Construction Tool
Weapon Experimentation
Patrol Construction Tool
Food Experimentation
Offensive Patrol Construction Tool
Artisan Experimentation
Combat Vehicle Construction Tool
Artisan Experimentation
All players can then use tools to add resources to the Pylons that can be found scattered throughout the city or on the invasion route. Crafters are the most efficient Pylon crafters, although other professions can take part in this stage if a crafter gives them the tools.
Pylons Available to Attackers
Pylons Available to Defenders
Patrol Point Pylons
Vehicle Pylons
Siege Vehicle Pylons
Patrol Point Pylons
Barricade Pylons
Turret Pylons
Tower Pylons
For every tool that is used in building up a Pylon, a crafter accrues one fatigue point whilst other professions suffer five. The number of resources added to the Pylon is the same for all professions but is dependent upon the stats that the tool have. Pylons take on different levels which are dependent on the amount of resources used in their construction.
Resources Used
Pylon Level
0
0
1 to 49
1
50 to 99
2
100
3
Pylons that remain at level 0 will not transform into a combat resource once the Construction Phase is over.
Fatigue is a stackable debuff that increases the time required to add resources to a Pylon. A second is added to this timer for each ten debuffs that a player receives. The debuff is capped at a difficult to obtain 1000, meaning that a maximum of 100 seconds is added to the timer (bringing it to a total of 1 minute and 50 seconds). Entertainers can remove this fatigue and by doing so speed up the construction rates of their side.
There are quests that revolve around adding resources to a Pylon 10 times for each type of Pylon.
Upon completing Galactic Civil War Construction Quests, the player will be rewarded GCW points, tokens, and start the collection depending on the type of Pylon quest they did. Combatants receive 250 GCW points and 5 GCW tokens, while Special Forces are given 500 GCW points and 10 GCW tokens.
Patrol Point Pylons
These Pylons are the only ones that are available to both attackers and defenders. They spawn factional NPCs of various strength, depending on how many resources the pylon had at the end of the construction phase.
The attacking patrol points spawn NPCs that march towards the city
The defending patrol points spawn NPCs that do not move
Completing the quest associated to these pylons progresses the Imperial/Rebel Patrol Point Construction collection.
Pylon Level
Resources Used
NPC Level
0
0
Does not spawn
1
1 to 49
Level 60
2
50 to 99
Level 80
3
100
Level 80 Elite
Vehicle Pylons
These Pylons are only available to attackers and spawn factional vehicles of various strength, depending on how many resources the pylon had at the end of the construction phase. These points spawn vehicles that march towards the city.
Completing the quest associated to these pylons progresses the Imperial/Rebel Vehicle Construction collection.
Pylon Level
Resources Used
Vehicle Level
0
0
Does not spawn
1
1 to 49
Level 60 Elite
2
50 to 99
Level 70 Elite
3
100
Level 85 Boss
Siege Vehicle Pylons
These Pylons are only available to attackers and spawn a large factional vehicle at the end of the construction phase if the pylon reaches 100 resources. If the pylon did not reach 100 resources, nothing will spawn.
Siege vehicles may only be built in the Dearic, Talus and Keren,Naboo invasions.
Completing the quest associated to these pylons progresses the Imperial/Rebel Siege Vehicle Construction collection.
Pylon Level
Resources Used
Siege Vehicle Level
0
0
Does not spawn
1
1 to 49
Does not spawn
2
50 to 99
Does not spawn
3
100
Level 100 Boss
Barricade Pylons
These Pylons are only available to defenders and become Barricades and shield nearby players and NPCs during the Invasion Phase. They do not have levels, but their hit points are increased by 300 for each resource used.
Completing the quest associated to these pylons progresses the Imperial/Rebel Barricade Construction collection.
Resources Used
Barricade Health
0
Does not spawn
1-100
300 per resource used
Turret Pylons
These Pylons are only available to defenders and become Turrets that are controlled by an AI and fire on enemy units. They do not have levels, but their hit points are increased by 500 and do increased damage per shot for each resource used.
Completing the quest associated to these pylons progresses the Imperial/Rebel Turret Construction collection.
Resources Used
Turret Health
0
Does not spawn
1-100
500 per resource used
Tower Pylons
These Pylons are only available to defenders and become Towers that give a 200% increased damage buff to nearby NPCs and vehicles. They do not have levels, but their hit points are increased by 300 for each resource used.
Completing the quest associated to these pylons progresses the Imperial/Rebel Tower Construction collection.
Resources Used
Tower Health
0
Does not spawn
1-100
300 per resource used
At the end of the Construction Phase, players who took part are awarded 100 GCW and 10 Tokens.
Phase 2: Invasion
Once the construction phase completes, the next phase starts automatically. The invading forces attack along a number of different paths to make their way into the center of the city. The defending forces stay rooted to their spawn location to fend off any enemies.
The objective for the attacking forces is to defeat the General. The defending faction have to keep the General alive for the full 30 minutes in order to be named the victors. The General is a CL 80 Boss with 500,000 health, he possesses ranged and AOE attacks. The NPCs make their way towards the General in order to make their attacks. The General does not become attackable until 15 minutes after the start of phase 2.
Unique to Restoration: If a player that is Combatant (not On Leave) comes within 120m of the General, they will automatically be flipped to Special Forces and be attackable by other Special Forces of the opposing faction.
The Pylons that players contributed resources to will vanish and generate the appropriate asset if enough resources were invested.
There are missions that players can take for these assets if they are the appropriate profession.
Patrol Points
Attackers and Defenders
Master Dancers/Musicians can inspire the patrol points to buff the NPCs
Crafters can repair the Patrol points if they are damaged
Vehicles
No missions available
Siege Vehicles
No missions available
Barricades
Attackers
Any attacking combat profession can be tasked to destroy barricades for GCW and token gain
Defenders
Crafters can repair the barricades if they are damaged
Players can also defend the barricades from NPCs and players
Turrets
Attackers
Any attacking combat profession can be tasked to destroy turrets for GCW and token gain
Defenders
Crafters can repair the turrets if they are damaged
Players can also defend the turrets from NPCs and players
Towers
Attackers
Any attacking combat profession can be tasked to destroy towers for GCW and token gain
Defenders
Crafters can repair the towers if they are damaged
Players can also defend the towers from NPCs and players
Aftermath
Once the General has been killed or the time limit has been reached, the Galactic Civil War invasion ends. Everyone in the city will receive a comm message from an important factional character letting them know that the invasion is over.
Players who have taken part will be rewarded GCW points and GCW Tokens for their faction.
Winning faction - 1000 GCW Points and 40 GCW Tokens
Losing faction - 100 GCW Points and 10 GCW Tokens
The number of tokens and GCW points rewarded for the winning and losing faction are the same for Combatants and Special Forces.
The city's invasion then goes into cooldown. During this time, the Invasion NPCs despawn and normality resumes.
Rewards
There are several items that may be purchased in exchange for Galactic Civil War Tokens from any Factional Recruiter in.
Tokens can be collected from various missions that take place during the invasions of Bestine, Dearic and Keren.
The Tokens are flagged as No-Trade, but the purchased items are tradeable, and the weapons are able to be deconstructed.
Item
Cost
DH-18A Blaster Pistol Prototype
1000
Technical Readout of a Fourth Generation One-Handed Lightsaber Hilt
1000
Technical Readout of a Fourth Generation Two-Handed Lightsaber Hilt
1000
TC-22 Blaster Rifle Replica
1000
Pulse Cannon
1000
Gand Shockprod Staff
1000
Charric Carbine
1000
Weapons Rack
500
Empty Weapons Rack
500
Tactical Electrobinoculars
1000
10x Factional Mini-Turret
250
Schematic: Prop Ribbon (Right) Aqua
500
Schematic: Prop Ribbon (Right) Lime
500
Schematic: Prop Ribbon (Right) Orange
500
Schematic: Prop Ribbon (Left) Aqua
500
Schematic: Prop Ribbon (Left) Lime
500
Schematic: Prop Ribbon (Left) Orange
500
Item
Cost
Battle Worn Imperial Galactic Marine Belt
300
Battle Worn Imperial Galactic Marine Armor Left Bicep
300
Battle Worn Imperial Galactic Marine Armor Right Bicep
300
Battle Worn Imperial Galactic Marine Armor Boots
300
Battle Worn Imperial Galactic Marine Armor Left Bracer
300
Battle Worn Imperial Galactic Marine Armor Right Bracer
As an extra incentive to players, completing the missions reward bonus GCW Points and GCW Tokens, which may be used to purchase Galactic Civil War Invasion-specific items. All of these missions also contribute to a collection, where you need to complete the same mission a certain number of times to complete the collection.
Construction Phase Missions
All of these missions can be started by just simply adding resources to their Pylon. After adding resources 10 times to a Pylon, the respective quest will complete.
The reward for completing each construction mission is 250 GCW and 5 Tokens (500 GCW and 10 Tokens if Special Forces).
Construction Missions
Barricade Construction
Patrol Supply
Tower Construction
Turret Construction
Vehicle Construction
Siege Vehicle Construction
Profession Missions
Master Smuggler - Slicing
Started by conversing with Resource Terminals in Camps
Press ~ and then Slice to start the mini-game
Master Entertainer - Remove Fatigue
Started by interacting with the Field Commander in the Camp
Clear the Fatigue debuff 20 times
Can be done by a player watching/listening to you as you perform
500 GCW and 5 Tokens (1000 GCW and 10 Tokens if Special Forces)
Invasion Phase Missions
All of these missions can be started by just simply adding resources to their Pylon. After adding resources 10 times to a Pylon, the respective quest will complete.
The rewards for the missions are 250 GCW and 10 Tokens (500 GCW and 20 Tokens if Special Forces).
Attacker Missions
Destroy Enemy Turrets
Destroy one turret
Destroy Enemy Barricades
Destroy one barricade
Eliminate Rebel/Imperial Forces
Kill 10 enemies in the city that is getting invaded
Master Dancer/Musician - Patrol Point Entertainment
Started by interacting with a Patrol Point
Perform near the Patrol Point for 30 seconds
12 GCW and 1 Token (24 GCW and 2 Tokens if Special Forces)
Master Entertainer - Rallying the Troops
Started by interacting with the Field Commander in the Camp
Perform near Demoralized Troops Patrol Point for 30 seconds
You need to encourage three troopers
The reward is 250 GCW and 5 Tokens (500 GCW and 10 Tokens if Special Forces).
Collections
As an extra incentive to players, completing the missions a number of times completes a number of collections. There are collections related to the construction phase, the invasion phase, and the professions.
Phase 1 Collections
To complete each construction collection, the player must complete the required mission five times. As well as the GCW point and Token gain of the individual missions, these collections will grant 5 GCW Tokens when completed.
The missions can be started by just interacting with the Pylon to add resources to it.
Imperial Collections
Imperial Builder
Imperial Barricade Construction x 5
Imperial Patrol Point Construction x 5
Imperial Tower Construction x 5
Imperial Turret Construction x 5
Imperial Vehicle Construction x 5
Imperial Siege Vehicle Construction x 5
Rebel Collections
Rebel Builder
Rebel Barricade Construction x 5
Rebel Patrol Point Construction x 5
Rebel Tower Construction x 5
Rebel Turret Construction x 5
Rebel Vehicle Construction x 5
Rebel Siege Vehicle Construction x 5
Phase 2 Collections
To complete each invasion-related collection, the player must complete the required mission the number of times specified. As well as the GCW point and Token gain of the individual missions, these collections will grant 5 GCW Tokens when completed.
Imperial Collections
Defend Imperial Towers x 10
Available for defenders
Interact with a Tower to receive this quest
Defend Imperial Barricades x 10
Available for defenders
Interact with a Barricade to receive this quest
Defend Imperial Turrets x 10
Available for defenders
Interact with a Turret to receive this quest
Imperial Fighter
Kill Rebel Grunts x 50
Available for attackers and defenders
Created by a Patrol Point Pylon
Kill Rebel Commandos x 50
Available for attackers and defenders
Created by a Patrol Point Pylon
Kill Rebel Specforce Troops x 50
Available for attackers and defenders
Created by a Patrol Point Pylon
Kill AT-XTs x 10
Available for defenders
Created by a Vehicle Pylon
Kill a Hailfire Droid x 1
Available for defenders
Created by a Siege Vehicle Pylon
Kill a Rebel General x 1
Available for attackers
Destroy Rebel Barricades x 5
Available for attackers
Interact with the Field Commanderto receive this quest
Destroy Rebel Turrets x 5
Available for attackers
Interact with the Field Commander to receive this quest
Rebel Collections
Defend Rebel Towers x 10
Available for defenders
Interact with a Tower to receive this quest
Defend Rebel Barricades x 10
Available for defenders
Interact with a Barricade to receive this quest
Defend Rebel Turrets x 10
Available for defenders
Interact with a Turret to receive this quest
Rebel Fighter
Kill Stormtroopers x 50
Available for attackers and defenders
Created by a Patrol Point Pylon
Kill Veteran Stormtroopers x 50
Available for attackers and defenders
Created by a Patrol Point Pylon
Kill Elite Stormtroopers x 50
Available for attackers and defenders
Created by a Patrol Point Pylon
Kill AT-STs x 10
Available for defenders
Created by a Vehicle Pylon
Kill an AT-AT x 1
Available for defenders
Created by a Siege Vehicle Pylon
Kill an Imperial General x 1
Available for attackers
Destroy Imperial Barricades x 5
Available for attackers
Interact with the Field Commander to receive this quest
Destroy Imperial Turrets x 5
Available for attackers
Interact with the Field Commander to receive this quest
Profession Collections
To complete each profession-specific collection, the player must complete the required mission the number of times specified and be the required profession. As well as the GCW point and Token gain of the individual missions, these collections will grant 5 GCW Tokens when completed.
Imperial Collections
Master Smuggler
Slice Imperial Supply Terminals x 10
Novice Medic (maybe Novice Combat Medic)
Heal Imperial Soldiers x 20
Entertainer
Imperial Entertainer
Master Entertainer - Cure Fatigue from Imperials x 20
Needs to be done five times to complete this collection
Available for attackers and defenders
Interact with the General/Field Commander to receive this quest
Master Entertainer - Rally Demoralized Imperial Troops x 3
Needs to be done five times to complete this collection
Available for attackers and defenders
Interact with the General/Field Commander to receive this quest
Master Dancer/Musician - Entertain Imperial Reinforcement Points x 1
Needs to be done twenty times to complete this collection
Available for attackers and defenders
Interact with the a Patrol Point to receive this quest
Crafter - Each of these collections can be completed by completing each of their quests five times
Imperial Vehicle Repair
Available for attackers
Interact with a disabled vehicle to receive this quest
Spawn on the outside of the city
Imperial Turret Repair
Available for defenders
Interact with a damaged Turret to receive this quest
Imperial Patrol Point Repair
Available for defenders
Interact with a damaged Patrol Point to receive this quest
Imperial Barricade Repair
Available for defenders
Interact with a damaged Barricade to receive this quest
Rebel Collections
Master Smuggler
Slice Rebel Supply Terminals x 10
Novice Medic (maybe Novice Combat Medic)
Heal Rebel Soldiers x 20
Entertainer
Rebel Entertainer
Master Entertainer - Cure Fatigue from Rebels x 20
Needs to be done five times to complete this collection
Available for attackers and defenders
Interact with the General/Field Commander to receive this quest
Master Entertainer - Rally Demoralized Rebel Troops x 3
Needs to be done five times to complete this collection
Available for attackers and defenders
Interact with the General/Field Commander to receive this quest
Master Dancer/Musician - Entertain Rebel Reinforcement Points x 1
Needs to be done twenty times to complete this collection
Available for attackers and defenders
Interact with the a Patrol Point to receive this quest
Crafter - Each of these collections can be completed by completing each of their quests five times
Rebel Vehicle Repair
Available for attackers
Interact with a disabled vehicle to receive this quest
Spawn on the outside of the city
Rebel Turret Repair
Available for defenders
Interact with a damaged Turret to receive this quest
Rebel Patrol Point Repair
Available for defenders
Interact with a damaged Patrol Point to receive this quest
Rebel Barricade Repair
Available for defenders
Interact with a damaged Barricade to receive this quest
Badges
There are a total of six badges available to obtain, with three for each faction.
It is possible to obtain all six of the badges.
Imperial GCW Badges
Imperial Construction Badge
Complete the Imperial Builder Collection by completing the six construction phase related collections
Imperial Barricade Construction
Imperial Patrol Point Construction
Imperial Tower Construction
Imperial Turret Construction
Imperial Vehicle Construction
Imperial Siege Vehicle Construction
Imperial Entertainer Badge
Complete the Imperial Entertainer Collection by completing the three Entertainer-related collections
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