Striders Set
Makes you even more stealthy and allows you to escape combat with a Decoy.
Each piece has the following mods.
Stat Mods
Opportune Chance: 30
Skill Mods
Camouflage:
20
Vanish Movement: -10
Required Profession: Master Ranger
Set Bonuses.
3 Piece Bonus:
Gain the Decoy ability. Decoy creates a holographic image of yourself that will taunt all nearby enemies, and put you into stealth for a short duration.
4 Piece Bonus:
30 second reduction to Decoy cooldown. Gain the Decoy ability. Decoy creates a holographic image of yourself that will taunt all nearby enemies, and put you into stealth for a short duration.
5 Piece Bonus:
60 second reduction to Decoy cooldown. Gain the Decoy ability. Decoy creates a holographic image of yourself that will taunt all nearby enemies, and put you into stealth for a short duration.
Trappers Set
Allows you to place traps from Stealth and makes one of the traps into a Dire Root, an unbreakable debuff.
Each piece has the following mods.
Stat Mods
Defense General: 30
Skill Mods
Resist Snare: 10
Stealth Trap Chance: 10
Required Profession: Master Ranger
Set Bonuses.
3 Piece Bonus:
+25% Dire Root Chance while using Traps that affect movement. Dire Root cannot be prevented or dispelled through normal means. An NPC under this effect is mezmerized.
4 Piece Bonus:
+50% Dire Root Chance while using Traps that affect movement. Dire Root cannot be prevented or dispelled through normal means. An NPC under this effect is mezmerized.
5 Piece Bonus:
+100% Dire Root Chance while using Traps that affect movement. Dire Root cannot be prevented or dispelled through normal means. An NPC under this effect is mezmerized.