Inspiration Buffs

Inspiration Buffs
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  • Maximum Inspiration Buff timer is 5hr 30min (6hr in a player city: Entertainment District) with 20 Inspiration points.
    Full buff timers can be achieved in cantinas, hotels, private homes, certain GCW areas and camps with Entertainer modules.

    Inspiration Buffs consist of a modifier, a cost, an effect per point, and a maximum spend, which work as follows:
    • Modifier - The actual mechanic, attribute, or skill rate that is modified.
    • Cost - The number of Inspiration Points required to apply this modifier by one time.
    • Effect - The amount of effect applied per point.
    • Max - The maximum amount of times this modifier can be applied.
    Players may use the /getInspiration command in-game to view their current Inspiration Buff, if they have one.

    Attribute Buffs​

    Defense General (Agility)​

    Increases your Defense General Attribute.
    • Cost Per Point: 1
    • Maximum Stacks: 10
    • Effect on Modifier per Point Spent: 10
    • Maximum Effect Value: +100 Defense General

    Toughness Boost (Constitution)​

    Increases your Toughness Boost Attribute.
    • Cost Per Point: 1
    • Maximum Stacks: 10
    • Effect on Modifier per Point Spent: 10
    • Maximum Effect Value: +100 Toughness Boost

    Opportune Chance (Luck)​

    Increases your Opportune Chance Attribute.
    • Cost Per Point: 1
    • Maximum Stacks: 10
    • Effect on Modifier per Point Spent: 10
    • Maximum Effect Value: +100 Opportune Chance

    Ranged General (Precision)​

    Increases your Ranged General Attribute.
    • Cost Per Point: 1
    • Maximum Stacks: 10
    • Effect on Modifier per Point Spent: 10
    • Maximum Effect Value: +100 Ranged General

    Endurance Boost (Stamina)​

    Increases your Endurance Boost Attribute.
    • Cost Per Point: 1
    • Maximum Stacks: 10
    • Effect on Modifier per Point Spent: 10
    • Maximum Effect Value: +100 Endurance Boost

    Melee General (Strength)​

    Increases your Melee General Attribute.
    • Cost Per Point: 1
    • Maximum Stacks: 10
    • Effect on Modifier per Point Spent: 10
    • Maximum Effect Value: +100 Melee General

    Combat Performance Buffs​

    Action Cost Reduction​

    Reduction to all action costs.
    • Cost Per Point: 5
    • Maximum Stacks: 1
    • Effect on Modifier per Point Spent: 5%
    • Maximum Effect Value: 5% reduction to all action costs

    Critical Hit​

    Increase to the chance to strike a critical hit.
    • Cost Per Point: 5
    • Maximum Stacks: 1
    • Effect on Modifier per Point Spent: 3%
    • Maximum Effect Value: 3% increase to the chance to strike a critical hit.

    Critical Hit Defense​

    Decrease to the chance to be struck by a critical hit.
    • Cost Per Point: 5
    • Maximum Stacks: 1
    • Effect on Modifier per Point Spent: 3%
    • Maximum Effect Value: 3% decrease to the chance to be struck by a critical hit.

    Healing Efficiency​

    Increases the strength of your heals.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 3%
    • Maximum Effect Value: +15% Healing Efficiency

    Knockdown Defense​

    Decreases the likelihood of being successfully knocked down.
    • Cost Per Point: 1
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 5%
    • Maximum Effect Value: +25% Knockdown Defense

    Melee Accuracy​

    Increases the accuracy of melee attacks.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 5
    • Maximum Effect Value: +25 Melee Accuracy

    Melee Speed​

    Increases the speed at which melee attacks are performed.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 5
    • Maximum Effect Value: +25 Melee Speed

    Ranged Accuracy​

    Increases the accuracy of ranged attacks.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 5
    • Maximum Effect Value: +25 Ranged Accuracy

    Ranged Speed​

    Increases the speed at which ranged attacks are performed.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 5
    • Maximum Effect Value: +25 Ranged Speed

    Movement Speed​

    Increase to movement speed.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 1%
    • Maximum Effect Value: 5% Movement Speed

    Second Chance​

    Increase to the chance to automatically heal damage when hit in combat.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 4%
    • Maximum Effect Value: 20% increase to the chance to automatically heal 400-600 damage when hit in combat.

    Resilience​

    Reduction to the damage received by damage over time effects.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 4%
    • Maximum Effect Value: 20% reduction to the damage received by damage over time effects.

    Utility​

    Droid Find Speed​

    Increase to Bounty Hunter find speed.
    • Cost Per Point: 1
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 5%
    • Maximum Effect Value: 25% increase to Bounty Hunter Droid Find Speed

    Flush With Success​

    Increase to the experience points gained from all sources.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 3%
    • Maximum Effect Value: 15% increase to experience points gained from all sources.

    Player vs. Player (PVP)​

    PvP Damage Reduction​

    Reduction to weapon and armor decay from PvP.
    • Cost Per Point: 3
    • Maximum Stacks: 2
    • Effect on Modifier per Point Spent: 2%
    • Maximum Effect Value: 4% decrease to damage dealt by other players during PvP.

    PvP Decay Reduction​

    Reduction to weapon and armor decay from PvP.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 10%
    • Maximum Effect Value: 50% reduction to weapon and armor decay from PvP.

    PvP DoT Resist​

    Resistance to damage over time effects from other players during PvP.
    • Cost Per Point: 1
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 5%
    • Maximum Effect Value: 50% resistance to damage over time effects from other players during PvP.

    Resistance Buffs​

    Elemental Resistance​

    Increases your resistance to elemental-based damage (heat, cold, acid, and electricity)
    • Cost Per Point: 1
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 225
    • Maximum Effect Value: +1,125 Elemental Damage Resistance

    Energy Resistance​

    Increases your resistance to energy-based damage.
    • Cost Per Point: 1
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 200
    • Maximum Effect Value: +1,000 Energy Damage Resistance

    Kinetic Resistance​

    Increases your resistance to kinetic-based damage.
    • Cost Per Point: 1
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 200
    • Maximum Effect Value: +1,000 Kinetic Damage Resistance

    Artisan and Crafting Buffs​

    Crafting Assembly​

    Increase to general assembly while crafting or making repairs.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 1
    • Maximum Effect Value: +5 increase to general assembly while crafting or making repairs

    Amazing Success Chance​

    Increase to the chance to have an amazing success while crafting.
    • Cost Per Point: 5
    • Maximum Stacks: 2
    • Effect on Modifier per Point Spent: 1%
    • Maximum Effect Value: 2% increase to the chance to have an amazing success while crafting.

    Factory Speed​

    Increase to factory speed.
    • Cost Per Point: 1
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 5%
    • Maximum Effect Value: 25% increase to factory speed.

    Hand Sampling​

    Increase to the quantity of resources gathered through hand sampling.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 2%
    • Maximum Effect Value: 10% increase to the quantity of resources gathered through hand sampling.

    Harvest Faire​

    Increase to the quantity of resources gathered by harvesters.
    • Cost Per Point: 2
    • Maximum Stacks: 5
    • Effect on Modifier per Point Spent: 1%
    • Maximum Effect Value: 5% increase to the quantity of resources gathered by harvesters.

    Incubation Quality​

    Increase to incubation quality.
    • Cost Per Point: 5
    • Maximum Stacks: 1
    • Effect on Modifier per Point Spent: +1
    • Maximum Effect Value: +1 increase to the quality of incubation.

    Resource Quality​

    Increase to resource quality when crafting.
    • Cost Per Point: 5
    • Maximum Stacks: 2
    • Effect on Modifier per Point Spent: 2%
    • Maximum Effect Value: 4% increase to resource quality when crafting.