Phase 1: Restoration
During this phase, the players are helping the villagers with the aftermath of a major Patriot attack.
The following Force Sensitive Branches can be unlocked:
- Combat Prowess: Ranged Accuracy
- Enhanced Reflexes: Survival
- Heightened Senses: Persuasion
- Crafting Mastery: Assembly
Main Page for the Force Sensitive Trees/Skills:
Force Sensitive
Combat Prowess: Ranged Accuracy
/way Dathomir 5313 -4161 Captain Sarguillo;
Village Patrols
You are given 8 waypoints. To get a single patrol route completion you must either:
- Kill all enemies if a waypoint spawns 3 or less Patriots.
- Check all 8 waypoints, if no valid kill waypoints. Do not kill any enemies at waypoints with more than 3 Patriots.
Quest finishes after repeating the above 10 times.
Reward:
- Unlocks Combat Prowess - Ranged Accuracy
Extra Village Patrols
Identical to prior quest.
Reward:
Enhanced Reflexes: Survival
/way Dathomir 5283 -4226 Whip;
Rescue Missing Villagers
Proceed to provided waypoint.
Kill all Patriots and talk to an imprisoned villager.
Escort the villager back to center of the village.
Quest finishes after repeating the above 5 times.
Rewards:
- Unlocks Enhanced Reflexes - Survival
- Aurilian Sculpture Section (3/4)
Heightened Senses: Persuasion
/way Dathomir 5392 -4078 Silvarra Mecheaux;
Cure the Sick
Requires at least 9 experimentation points to cure the top symptom (Bio-Engineer xxx4).
You can also purchase a Medical Crafting Suit and a Droid with Food Private Crafting Station to spped up the process.
The goal of this quest is to cure 5 villagers with varying symptoms. Talk to a 2-1B (medical droid) to get a list of medical symptoms, in order of increasing severity. Start with the most severe and work your way down until all symptoms are cured. You can talk to the droid again for an updated list of symptoms at any time.
Each droid is a separate patient, and a new patient is generated immediately after one is cured, which allows you to do all 5 cures with one droid.
Experimental Biological Counteragent uses 5 units of any Flora Resource and 10 Units of any Metal. It is recommended that you have a high and low quality of each resource, as high assembly with good resources can make it impossible to get certain cures.
Experimentation Lines:
- Experimental Primary Agent - Increasing this changes the primary cure per the table below, but also increases the side effect
- Experimental Secondary Agent - Increasing this changes the secondary cure per the table below(as long as this is different than the primary), but also increases the side effect
- Experimental Residual - Decreases the side effect(bugged, increases side effect)
Note: It is possible, and required in some cases, to experiment so that the side effect is negated by one of the cure effects.
Symptom | Experimental Agent % |
---|
Fever | 0-8% |
Vomiting | 8-16% |
Open Sores | 17-25% |
Pus-filled Lesions | 25-33% |
Erratic Heart Rate | 33-41% |
Repiratory Failure | 42-50% |
Lost Vision | 50-58% |
Partial Paralysis | 58-66% |
Violent Spasms | 67-75% |
Bloody Cough | 75-83% |
Swelling | 83-91% |
Internal Bleeding | 92-100% |
Note: The reason there are overlapping percents, is because each symptom is allocated an 8.33% range. So 8.1% is Fever, but 8.5% is Vomiting.
Reward:
- Unlocks Heightened Senses - Persuasion
Cure the Sick (Extended)
Identical to prior quest.
Reward:
- Ice Pendant (+5 Healing Efficiency)
Cure the sick (Extra Cures)
Identical to prior quest.
Reward:
Crafting Mastery: Assembly
/way Dathomir 5373 -4181 Quharek;
Repair the Sensor Array
Access the Sensor Array Access Terminal and retrieve all 4 components.
/way Dathomir 5418 -4119 Access Terminal;
After that, go to the nearby hut and use any Recursive Analyzer to deconstruct all 4 components into Draft Schematics.
/way Dathomir 5279 -4117 Nearby Hut;
Gather the resources from the table below and craft each piece.
Use the Multi-phase Calibrator to calibrate each piece, then replace.
Each failed attempt of the puzzle, causes 4% decay on the object. When it reaches 0, it will break. You will need to then use the Recusrive Analyzer to Load Schematic from Memory to get another Draft Schematic and craft another piece.
Component | Resources | Puzzle |
---|
Solid State Array | 100 Extrusive Ore
10 Nabooian Water
20 Polymer
10 Copper | There will be a vertical line and multiple horizontal bars with gaps. The gaps have to be lined up with the line. If you shift a gap off the right side of the screen, it will appear on the left side, and vice versa.
Displayed image only updates upon hitting ok. |
Signal Amplifier | 70 Copper
20 Carbonate Ore
25 Talusian Fiberplast
20 Aluminum | Match the top and bottom coloration. |
Gyroscopic Receiver | 50 Yavinian Wind
20 Lubricating Oil
45 Steel
20 Copper | Match the shading of the right boxes to the left by moving the sliders per box.
Displayed image only updates upon hitting ok. |
Configuration Processor | 50 Rori Fiberplast
30 Copper
40 Aluminum
15 Copper | Make the top triangle's pattern match the bottom pattern. Clicking a triangle change's it's color as well as the opposing triforce's opposing triangles.
Press esc upon completion, box lacks a close/cancel. |
Reward:
- Unlocks Crafting Mastery - Assembly