Ships

Ships
  • Views Views: 8,722
  • Last updated Last updated:
  • This page is intended as a bit of a repository of the various spacecraft available to fly within the Jump to Lightspeed expansion. Most spacecraft start out as a Chassis Blueprint crafted by a Shipwright, but others are available as in game rewards. Once they're in your inventory, just speak to a Chassis Dealer in a starport such as Mos Eisley and for a sum of credits they'll get the chassis built and added to your datapad.​

    There are three factions that you can join as a Pilot (Freelance, Imperial & Rebel) and each has their own spacecraft from the humble Scyk to the infamous X-Wing. All spacecraft start off empty and you need to install the various components into the empty hull including things like Reactors, Engines and Weapons. As you progress through your Pilot's career, you'll gain certification to use different spacecraft and higher tiers of components. All Chassis have a number of hidden attributes that control how they perform - these are collected together below. Generally common sense does prevail a bit, a light fighter is going to be very nimble, but not have lots of weaponry and unable to take too much damage. A heavy fighter will be armed to the teeth and able to take a lot of punishment, but going to be pretty sluggish.

    Attributes:

    Each spacecraft has a number of static attributes that determine how they handle in flight. These, along with the engine you've installed ultimately control how responsive

    Class - this is the classification that the ship falls in, you've a mixture of fighters, bombers, interceptors etc. This gives a good idea on how the overall ship performs in the black.

    Mass - depending upon the resources used and the skill of the shipwright, crafted ships have a range of masses available. This determines the total weight of the components that can be installed in the spacecraft. The higher this value the better!

    Build - this is simply the cost in credits you need to pay a Chassis Dealer to build the ship and add it to your datapad.

    Speed % - this value modifies the Top Value attribute of an engine. So a crafted Mark II Engine with a Speed of 50, in a Scyk would have an actual Top Speed of 47.5 with it's Speed % of 95%. The actual speed shown on the HUD is multiplied by a factor of 10 - so the speed you'll see on your screen in this case will be 475.

    Acc. & Dec. - the maximum acceleration and deceleration of the ship. This controls how quickly you ramp up to your top speed and how slowly you drop to zero. If only one value is present then the ship has the same acceleration and deceleration values.

    Pitch, Yaw & Roll - the most complicated attributes to actually understand, these relate to your movement up/down (pitch), left/right (yaw) and roll (rotate). The chassis value is the maximum number of degrees you can turn/rotate at a time. Your engine will control how quickly you accelerate to that point.

    Rotation - this affects how responsive your ship is to turning (pitch/yaw) when travelling at speed. A bit like some vehicles can take a corner more quickly than others, each spacecraft has an optimum speed at which to turn. The centre value is the optimal speed to travel at to make the sharpest turn. Most spacecraft turn optimally at 40% or 50% of the top speed, some ships like the A-Wing and TIE Advanced this point is 80% and ships like the YT-1300 this drops to 30%. The Roll attribute isn't affected by this, so rolling in addition to turning you'll be able to make turns at higher speeds.

    Slide Dampener - when performing a turn (pitch/yaw) a ship slides a little bit as the forward momentum carries you forward (think of it a bit like the turning circle on a car). The Slide Dampener attribute reduces the amount of slide that occurs. A higher value represents less slide and a tighter turn.

    As a note, I've currently yet to find out the actual timeframe used in relation to acceleration.

    Other sources of this information will list a Tier attribute for each chassis. This was when Pilot had a traditional profession with trees. In R3 we have a linear system where you gain Ship Certificates as you level up, so tier doesn't play a big enough part to list - you can either fly the ship or not.

    Freelance Spacecraft:


    ChassisClassCert
    Mass​
    Build​
    Speed %​
    Acc./Dec​
    Pitch/Yaw/Roll​
    Rotation %​
    Slide Damp​
    Weapons​
    FC or Am
    ScykLight Fighter1
    ~12k​
    10k​
    95%​
    50​
    600/600/300​
    20/50/90​
    1.9​
    1 + 1m​
    FC
    Scyk (Heavy)Light Fighter1
    ~97k​
    ?​
    95%​
    50​
    600/600/300​
    20/50/90​
    1.8​
    1 + 1m​
    FC
    KihraxzLight Fighter2
    ~41k​
    25k​
    100%​
    35​
    400/400/200​
    20/50/75​
    1.6​
    1 + 1m​
    FC
    DunelizardMedium Fighter6
    ~156k​
    15k​
    95%​
    30/35​
    300/300/150​
    20/40/60​
    1.3​
    2 + 1m​
    FC
    IxiyenHeavy Fighter10
    ~177k​
    50k​
    95%​
    35​
    200/200/100​
    20/40/50​
    1.3​
    2 + 2m​
    FC
    RihkxyrkSuperiority Fighter10
    ~193k​
    75k​
    97%​
    40​
    100/100/50​
    20/35/40​
    1.3​
    3 + 1m​
    FC
    KimogilaHeavy Fighter14
    ~200k​
    25k​
    92%​
    35​
    100/100/50​
    20/40/50​
    1.3​
    3 + 2m​
    FC
    TransGalMeg VaksaiMedium Fighter14
    ~150k​
    -​
    100%​
    350​
    400/400/200​
    20/50/75​
    1.6​
    1 + 1m​
    FC
    Vaksai Heavy StarfighterHeavy Fighter14
    ~149k​
    75k​
    97%​
    400​
    100/100/50​
    20/35/40​
    1.3​
    1 + 1m​
    FC
    HavocMedium Fighter14
    ~184k​
    ?​
    96%​
    40/45​
    250/250/125​
    20/55/65​
    1.5​
    2 + 1t + 2m​
    FC
    Naboo N-1Interceptor14
    ~66k​
    75k​
    100%​
    40/60​
    250/250/125​
    5/80/80​
    1.6​
    1 + 1m​
    Am
    M22-T KraytHeavy Fighter18
    ~212k​
    100k​
    92%​
    35​
    100/100/50​
    20/40/50
    1.3​
    3 + 1t + 1m​
    FC
    YT-1300POB
    Passenger
    18
    ~5m​
    100k​
    80%​
    10​
    50/50/37.5​
    20/30/30​
    1.2​
    2t + 2m​
    FC
    AEG-77 VigoPOB
    Gunship
    18
    ~3m​
    1m​
    60%​
    10​
    10/10/10​
    10/20/20​
    1.2​
    2 + 6t​
    FC

    Imperial Spacecraft:


    ChassisClassCert
    Mass​
    Build​
    Speed %​
    Acc./Dec​
    Pitch/Yaw/Roll​
    Rotation​
    Slide Damp​
    Weapons​
    FC or Am
    Prototype Tie Light DutyLight Fighter1
    10k​
    0​
    97%​
    50​
    600/600/300​
    20/50/90​
    1.9​
    1 + 1m​
    FC​
    TIE Light DutyLight Fighter1
    ~12k​
    10k​
    96%​
    50​
    600/600/300​
    20/50/90​
    1.7​
    1 + 1m​
    Am*
    TIE FighterLight Fighter2
    ~20k​
    15k​
    98%​
    40​
    500/500/250​
    20/50/75​
    1.8​
    1 + 1m​
    FC
    Heavy TIE FighterLight Fighter2
    ~97k​
    15k​
    98%​
    40​
    500/500/250​
    20/50/75​
    1.8​
    1 + 1m​
    FC
    TIE/InMedium Fighter6
    ~79k​
    25k​
    97%​
    40​
    400/400/200​
    20/50/75​
    1.6​
    1 + 1m​
    FC
    TIE InterceptorInterceptor10
    ~51k​
    50k​
    100%​
    40/60​
    300/300/150​
    5/80/80​
    1.6​
    1 + 1m​
    FC
    TIE BomberBomber10
    ~194k​
    50k​
    95%​
    30​
    80/80/40​
    10/30/30​
    1.2​
    2 + 2m​
    FC
    Imperial Guard Tie InterceptorInterceptor14
    ~80k​
    -​
    100%​
    40/60​
    300/300/150​
    5/80/80​
    1.6​
    1 + 1m​
    FC
    TIE AdvancedInterceptor14
    ~66k​
    75k​
    100%​
    40/60​
    300/300/150​
    5/80/80​
    1.7​
    2 + 1m​
    FC
    TIE AggressorHeavy Fighter14
    ~123k​
    75k​
    95%​
    20/30​
    150/200/100​
    20/40/40​
    1.3​
    1 + 1t + 1m​
    FC
    TIE DefenderSuperiority Fighter14
    ~180k​
    100k​
    93%​
    25/30​
    200/300/150​
    20/40/50​
    1.5​
    3 + 1m​
    FC
    TIE OppressorHeavy Fighter18
    ~173k​
    100k​
    90%​
    35​
    100/100/50​
    20/35/40​
    1.3​
    2 + 3m​
    FC
    VT-49 DecimatorPOB
    Passenger
    18
    ~5m​
    100k​
    80%​
    10​
    50/50/37.5​
    20/30/30​
    1.2​
    2t + 3m​
    FC
    YE-4 GunshipPOB
    Gunship
    18
    ~3m​
    1m​
    60%​
    10​
    10/10/10​
    10/20/20​
    1.2​
    2 + 6t​
    FC
    *Known bug, TIE Light Duty should take a flight computer.

    Rebel Spacecraft:


    ChassisClassCert
    Mass​
    Build​
    Speed %​
    Acc./Dec​
    Pitch/Yaw/Roll​
    Rotation​
    Slide Damp​
    Weapons​
    FC or Am
    Z-95Light Fighter1
    ~12k​
    10k​
    93%​
    50​
    600/600/300​
    20/50/90​
    1.9​
    1 + 1m​
    Am
    Z-95 (Heavy)Light Fighter1
    ~97k​
    ?​
    95%​
    50​
    600/600/300​
    20/50/90​
    1.7​
    1 + 1m​
    Am
    Y-WingBomber2
    ~153k​
    15k​
    90%​
    25/30​
    80/80/40​
    10/30/50​
    1.2​
    1 + 1t + 1m​
    Am
    Y-Wing LongprobeBomber6
    ~174k​
    25k​
    90%​
    25/35​
    100/100/50​
    10/30/35​
    1.4​
    2 + 2m​
    Am
    X-WingMedium Fighter10
    ~102k​
    50k​
    90/95%​
    25/35​
    200/300/150​
    20/40/50​
    1.5​
    3 + 1m​
    Am
    X-Wing AdvancedSuperiority Fighter14
    ~180k​
    ?​
    90/95%​
    25/35​
    200/300/150​
    20/40/50​
    1.5​
    3 + 1m​
    Am
    A-WingInterceptor14
    ~66k​
    75k​
    100%​
    40/60​
    250/250/125​
    5/80/80​
    1.6​
    1 + 1m​
    FC
    B-WingHeavy Bomber18
    ~245k​
    100k​
    90%​
    30/35​
    75/75/50​
    10/30/30​
    1.3​
    4 + 2m​
    FC
    T-WingInterceptor18
    ~80k​
    ?​
    100%​
    45​
    375/375/250​
    20/40/80​
    1.6​
    1 + 1m​
    FC
    YKL-37RPOB
    Passenger
    18
    ~5m​
    100k​
    80%​
    10​
    50/50/37.5​
    20/30/30​
    1.2​
    2t + 3m​
    FC
    Incom X-4POB
    Gunship
    18
    ~3m​
    1m​
    60%​
    10​
    10/10/10​
    10/10/10​
    1.2​
    2 + 6t​
    FC

    Neutral Spacecraft:

    ChassisClassCert
    Mass​
    Build​
    Speed %​
    Acc./Dec​
    Pitch/Yaw/Roll​
    Rotation​
    Slide Damp​
    Weapons​
    FC or Am
    Sorosuub Luxury YachtPOB
    Passenger
    1
    -​
    -​
    80%​
    10​
    50/50/37.5​
    20/30/30​
    1.1​
    -​
    -
    ARC-170Medium Fighter14
    ~125k​
    -​
    97%​
    40​
    400/400/200​
    20/50/75​
    1.7​
    1 + 2t + 1m​
    Am
    Belbullab-22Interceptor14
    ~90k​
    -​
    95%​
    40​
    400/400/200​
    20/50/80​
    1.6​
    2 + 1m​
    FC
    Eta-2 ActisInterceptor14
    ~90k​
    -​
    95%​
    40​
    400/400/200​
    20/50/80​
    1.6​
    2 + 1m​
    Am
    V-WingInterceptor14
    ~66k​
    -​
    95/100%​
    40/60​
    250/250/125​
    5/80/80​
    1.6​
    1 + 1m​
    Am
    KSE FiresprayHeavy Fighter18
    ~214k​
    100k​
    90%​
    35/35​
    100/100/50​
    20/40/40​
    1.6​
    2 + 2m​
    FC
    Y-8POB Mining18
    ~5m​
    -​
    80%​
    15/10​
    50/50/37.5​
    20/30/30​
    1.2​
    1 + 4t​
    FC
    YT-2400POB
    Passenger
    18
    ~5m​
    100k​
    80%​
    10​
    50/50/37.5​
    20/30/30​
    1.2​
    2t + 2m​
    FC