Skill Mod | Source(s) | Effect | Patch |
---|
1-H Critical Chance | SEA (exotic) | Increases critical chance with one handed weapons | 1.1 |
1-Handed Melee Damage | SEA (exotic) | Increases damage with one handed weapons | 1.1 |
Ability Acquisition Bonus | CH | Improves chance to learn special abilities | 1.0 |
Additional Combat Command | CH | Increases training slots for pets | 1.0 |
Additional Holographic Images | Entertainer | Increases the number of holograms that can perform with the Entertainer | 1.0 |
Advanced Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
Advanced Component Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Anti-Personnel Traps | Ranger | (Unimplemented) | 1.0 |
Armor Assembly | AS, SEA (exotic) | Increases success chance for assembly, repairs, and sockets | 1.1 |
Armor Customization | AS, Artisan | Increases armor color palette options | 1.0 |
Armor Experimentation | AS, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Artisan Assembly | Architect, AS, Artisan, Chef, SW, Tailor, SEA (exotic) | Increases success chance for assembly, repairs, and sockets | 1.1 |
Artisan Experimentation | Architect, AS, Artisan, Chef, SW, Tailor, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (soft cap 25) | 1.1 |
Artisan Inspiration Increase | Musician | Increases the strength of the artisan group of inspiration buffs(may not display in inspiration window) | 1.0 |
Attention Penalty Reduction | CH | Reduces divided attention(damage debuff on the CH for using a pet) | 1.0 |
Augmentation Efficiency | Doc, Medic | (Not working) | 1.0 |
Beast Armor Percent | CH | Increases pet's armor | 1.0 |
Beast Attack Speed Percent | CH | Increases pet's attack speed | 1.0 |
Beast Damage Percent | CH | Increases pet's damage | 1.0 |
Beast Experience Bonus | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
Beast Happiness | CH | Improves ability to keep pet happy | 1.0 |
Beast Hitpoint Percent | CH | Increases pet's health | 1.0 |
Beast Movement Rate | CH | Increases pet movement speed | 1.0 |
Beast Recovery Percent | CH | % additional health recovered on pet revive | 1.0 |
Beast Revive Speed | CH | Reduces cast time of pet revive skill | 1.0 |
Bio-Suppression Efficiency | CM, Medic | Increases the effect of CM debuffs | 1.1 |
Bleeding Absorption | SEA (exotic) | Reduces the damage of Bleed DoTs | 1.1 |
Bleeding Resistance | SEA (exotic) | Reduces the success chance of Bleed DoTs | 1.2.1 |
Body-form | ID | Increases the variety of body options available in image designing | 1.0 |
Booster Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
Booster Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 17) | 1.1 |
Bounty Mission Difficulty | BH | Gives access to more difficult bounty missions, player missions at cap 3 | 1.0 |
Burst Run Efficiency | Ranger, Scout | Decrease cost of /burstrun | 1.0 |
Called Shot Bonus | SL | Improves accuracy and damage bonus of Called Shot | 1.0 |
Camouflage | Ranger, SEA (exotic) | (Unimplemented) | 1.0 |
Camping | Scout | (Unimplemented) | 1.0 |
Carbine Accuracy | Carbineer, Sharpshooter, SEA (exotic) | Improves accuracy with carbines | 1.1 |
Carbine Action Cost | SEA (exotic) | Reduces the cost of actions while using a Carbine | 1.1 |
Carbine Critical Chance | SEA (exotic) | Increases critical chance with carbines | 1.1 |
Carbine Damage | SEA (exotic) | Increases damage with carbines | 1.1 |
Carbine Defense | Carbineer, Sharpshooter | Improves defense while using carbines | 1.1 |
Carbine Speed | Carbineer, Sharpshooter, SEA (exotic) | Improves attack speed with carbines | 1.1 |
Chassis Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
Chassis Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Chassis/Armor Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.1 |
Clothing Assembly | Tailor, SEA (exotic) | Increases success chance for assembly, repairs, and sockets | 1.1 |
Clothing Customization | Artisan, Tailor | Increases clothing color palette options | 1.0 |
Clothing Experimentation | Tailor, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Create Mount | CH | Allows the CH to create mounts | 1.0 |
Creature Critical Chance | SEA (exotic) | Replaced with Double Bladed Lightsaber Accuracy | |
Creature Harvesting | Scout | Increases yield of resources harvested from creatures | 1.1 |
Creature Knowledge | Scout | (No known benefit) | 1.0 |
Creature To-Hit-Bonus | Scout | | |
Critical Chance Increase | SEA (exotic) | Increases critical chance | 1.1 |
Critical Hit Reduction | SEA (exotic) | | |
Cure Efficiency | Doc | Increases the amount of dot damage that can be mitigated by cure abilities and the effectiveness of heal wound | 1.1 |
Cybernetic Assembly | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
Cybernetic Experimentation | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
Damage Decrease % | Commando | Increases the damage reduction of Stand Fast | 1.1 |
Dance Enhancement | Dancer, Entertainer | (No known benefit) | 1.0 |
Dance Knowledge | Dancer, Entertainer, SEA (exotic) | (No known benefit) | 1.0 |
Dance Prop Assembly | Dancer, Entertainer, SEA (exotic) | (No known benefit) | 1.0 |
Defense General | SEA (base attribute) | See Defense General | 1.1 |
Defense Vs. Blind | SEA (exotic) | Reduces the chance of Blind applying | 1.1 |
Defense Vs. Dizzy | SEA (exotic) | Reduces the chance of Dizzy applying | 1.1 |
Defense Vs. Intimidate | SEA (exotic) | Reduces the chance of Intimidate applying | 1.1 |
Defense Vs. Knockdown | SEA (exotic) | Reduces the chance of Knock Down applying | 1.1 |
Defense Vs. Stun | SEA (exotic) | Reduces the chance of Stun applying | 1.1 |
Defense Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.1 |
Detect Camouflage | Ranger, SEA (exotic) | (Unimplemented) | 1.0 |
Devastation | SEA (exotic) | (Unimplemented) Requires heroic junk - replaced with One Handed Lightsaber Speed | 1.1 |
Disease Absroption | SEA (exotic) | Reduces damage of diseases | 1.1 |
Disease Resistance | SEA (exotic) | Reduces the chance of diseases applying | 1.2.1 |
DNA Harvesting | Ranger, Scout | Increases % of DNA extracted | 1.1 |
Dodge Chance | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
Dodge Reduction | SEA (exotic) | (Deprecated) Old NGE stat - Replaced with Double Bladed Lightsaber Speed | 1.1 |
Droid Assembly | DE, SEA (exotic) | (No known benefit) | 1.0 |
Droid Critical Chance | SEA (exotic) | Increases the critical chance of a summoned droid - Replaced with One Handed Lightsaber Accuracy | 1.1 |
Droid Customization | DE | Increases droid color palette options | 1.1 |
Droid Experimentation | DE, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Droid Precision | BH | Reduces chances of droids being lost to mishaps | 1.0 |
Droid Speed | BH, SEA (exotic) | Decreases the time it takes a droid to report back on a bounty target when using find | 1.0 |
Droid Tracking Speed | BH | Decreases the interval between seeker tracking updates when using track | 1.0 |
Elemental Penetration: Acid | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
Elemental Penetration: Cold | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
Elemental Penetration: Electricity | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
Elemental Penetration: Heat | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
Endurance | SEA (base attribute) | See Endurance | 1.1 |
Engine Assembly | SW | (No known benefit) | 1.0 |
Engine Experimentation | SW | Every 10 gives 1 experimentation point in crafting for associated item (cap 17) | 1.1 |
Face-form | Entertainer, ID | Increases the variety of face options available in image designing | 1.0 |
Feign Death | Smuggler | | |
Fervant Mutation | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
Fire Absorption | SEA (exotic) | Reduces damage of Fire DoTs | 1.1 |
Fire Resistance | SEA (exotic) | Reduces application chance of Fire DoTs | 1.2.1 |
Focused Enzyme Manipulation | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
Food Assembly | Chef, SEA (exotic) | Increases success chance for assembly | 1.1 |
Food Experimentation | Chef, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Foraging | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
Force Accuracy | SEA (exotic) | Improves accuracy with all Force attacks | 1.2 |
Force Heal Cost Reduction | SEA (exotic) | Reduces the Force cost of Force Heal (Replaces Combat Medicine Assembly modifier) | 1.2 |
Force Powers Cost Reduction | SEA (exotic) | Reduces the Force cost of Force Powers abilities (Replaces Combat Medicine Experimentation modifier) | 1.2 |
Force Powers Critical Chance | SEA (exotic) | Increases the Critical Chance of Force Powers abilities (Replaces Strikethrough Value modifier) | 1.2 |
Force Power Max | SEA (exotic) | Increases the maximum amount of Force a player may have (Use Force Power Regeneration combination) | 1.2 |
Furniture Customization | Architect | Increases furniture color palette options | 1.0 |
General Melee Accuracy | Brawler, Commando, Fencer, Lancer, TKA | Improves accuracy with all melee weapons | 1.1 |
General Melee Speed | Brawler, Fencer, Lancer, Berserker, TKA | Improves attack speed with all melee weapons(0.5 per 100) | 1.1 |
General Ranged Accuracy | BH, Carbineer, Commando, Sharpshooter, Pistoleer, Ranger, Sniper, Smuggler, SL | Improves accuracy with all ranged weapons | 1.1 |
General Ranged Speed | BH, Carbineer, Sharpshooter, Pistoleer, Ranger, Sniper, Smuggler, SL | Improves attack speed with all ranged weapons(0.5 per 100) | 1.1 |
Genetic Engineering | Bio-Engineer | Bonus to hydrolase extraction and refinement | 1.0 |
Group Burst Run Efficiency | SL | Decrease to cost of /burstrun for all group members | 1.0 |
Hair Styling | Entertainer, ID | Increases the variety of hair styles available in image designing | 1.0 |
Heal Action Cost Reduction | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
Healing Efficacy | Cybernetic | Increases amount healed by 1% per point | 1.1 |
Healing Efficiency | CM, Doc, Medic | Increases amount healed by: [log(healing efficiency) * 100]% | 1.1 |
Healing Potency | CM, Doc, SEA (exotic) | Increases amount healed by 2% per point | 1.1 |
Heavy Weapon Accuracy | Commando, SEA (exotic) | Improves accuracy with heavy weapons | 1.1 |
Heavy Weapon Damage | SEA (exotic) | Increases damage with heavy weapons | 1.1 |
Heavy Weapon Defense | Commando | Improves defense while using heavy weapons | 1.1 |
Heavy Weapon Speed | Commando, SEA (exotic) | Improves attack speed with heavy weapons | 1.1 |
Hiring | Artisan, Merchant | Increases the number of vendors you can place | 1.0 |
Humanoid Critical Chance | SEA (exotic) | Replaced with Two Handed Lightsaber Accuracy | |
Improv Performances | Entertainer | (No known benefit) | 1.0 |
Incubation Time Reduction | SEA (exotic) | | |
Incubation Processing Time | Bio-Engineer | Reduces time between incubator experiment sessions | 1.0 |
Incubation Quality | Bio-Engineer | Increases base quality of bio-engineers | 1.0 |
Innate Tera Kasi Armor | TKA | Grants armor while not wearing armor | 1.1 |
Inspiration Attribute Increase | Dancer, Entertainer, Musician | Increases the strength of the attribute group of inspiration buffs | 1.0 |
Inspiration Base Point Increase | Dancer, Musician | Increases total points allowed for inspiration buffs | 1.0 |
Inspiration Combat Increase | Dancer, Musician | Increases the strength of the combat group of inspiration buffs | 1.0 |
Inspiration Duration Increase | Dancer, Musician | Increases maximum duration of inspiration buffs | 1.0 |
Inspiration Pulse Increase | Dancer, Musician | Increases the amount of inspiration buff time gained each tick | 1.0 |
Inspiration Reactive Proc Increase | Dancer | Increases the % chance of reactive inspiration buffs (ie Second Chance) | 1.0 |
Inspiration Resist Increase | Dancer, Musician | Increases the strength of the resist group of inspiration buffs | 1.0 |
Instrument Assembly | Entertainer, Musician, SEA (exotic) | (No known benefit) | 1.0 |
Instrument Customization | Entertainer, Musician | (No known benefit) | 1.0 |
Intimidation | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
Language Comprehension | Smuggler | Allows understanding of other languages at 100 points | 1.0 |
Leadership | SL | (Not working) Increases strength of SL abilities | 1.0 |
Lightsaber Assembly | SEA (exotic) | Increases success chance for assembly | 1.2 |
Lightsaber Experimentation | SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.2 |
Marking Design | Entertainer, ID | Increases the variety of markings available in image designing | 1.0 |
Mask Scent | Scout | Increases the effectivness of Mask Scent | 1.0 |
Max level of pets | CH | (Unused) | 1.0 |
Medical Assembly | Bio-Engineer, Medic, SEA (exotic) | (Not working) Increases success chance for assembly | 1.0 |
Medical Combat Speed | SEA (exotic) | Improves ability speed with offensive medical abilities (Uses junk combos of strikethrough chance) | 1.1 |
Medical Experimentation | Bio-Engineer, Medic, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Medical Warfare Efficiency | CM | Increases damage of CM dot abilities | 1.1 |
Meditate | TKA | Increases wound healing while meditating | 1.0 |
Melee Defense | BH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Sharpshooter, Musician, Lancer, Pistoleer, Ranger, Sniper, Smuggler, SL, Berserker, TKA, SEA (exotic) | Improves defense against melee weapons | 1.1 |
Melee General | SEA (base attribute) | See Melee General | 1.1 |
Mobility Duration | SL | Increases duration of SL mobility enhancing abilities | 1.0 |
Music Knowledge | Entertainer, Musician, SEA (exotic) | (No known benefit) | 1.0 |
Musical Enhancement | Entertainer, Musician, SEA (exotic) | (No known benefit) | 1.0 |
One-Handed Lightsaber Action Cost | SEA (exotic) | Reduces action costs with one-handed Lightsabers | 1.2 |
One-Hand Lightsaber Damage | SEA (exotic) | Increases damage with one-handed Lightsabers | 1.2 |
One-Hand Lightsaber Speed | SEA (exotic) | Improves attack speed with one-handed Lightsabers (Requires Junk Loot from Exar Kun Heroic instance) | |
One-Hand Melee Action Cost | SEA (exotic) | Reduces action costs with one-handed weapons | 1.1 |
One-handed Melee Defense | Brawler | Improves defense while using one-handed weapons | 1.1 |
One-handed Weapon Accuracy | Brawler, Fencer, SEA (exotic) | Improves accuracy with one-handed weapons | 1.1 |
One-handed Weapon Speed | Brawler, Fencer, SEA (exotic) | Improves attack speed with one-handed weapons | 1.1 |
Opportune Chance | SEA (base attribute) | See Opportune Chance | 1.1 |
Parry Rating | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
Parry Reduction | SEA (exotic) | (Deprecated) Old NGE stat - Replaced with Two Handed Lightsaber Speed | 1.1 |
Performance Effectiveness Increase | Dancer, Musician | (No known benefit) | 1.0 |
Pistol Accuracy | Sharpshooter, SEA (exotic) | Improves accuracy with pistols | 1.1 |
Pistol Action Cost | SEA (exotic) | Reduces action costs with pistols | 1.1 |
Pistol Critical Chance | SEA (exotic) | Increases critical chance with pistols | 1.1 |
Pistol Damage | SEA (exotic) | Increases damage with pistols | 1.1 |
Pistol Defense | Sharpshooter, Pistoleer | Improves defense while using pistols | 1.1 |
Pistol Speed | Sharpshooter, Pistoleer, SEA (exotic) | Improves attack speed with pistols | 1.1 |
Poison Absorption | SEA (exotic) | Reduces damage taken from Poison DoTs | 1.1 |
Poison Resistance | SEA (exotic) | Reduces the application chance of Poison DoTs | 1.2.1 |
Polearm Accuracy | Brawler, SEA (exotic) | Improves accuracy with polearms | 1.1 |
Polearm Action Cost | SEA (exotic) | Reduces action costs with polearms | 1.1 |
Polearm Critical Chance | SEA (exotic) | Increases critical chance with polearms | 1.1 |
Polearm Damage | SEA (exotic) | Increases damage with polearms | 1.1 |
Polearm Defense | Brawler, Lancer | Improves defense while using polearms | 1.1 |
Polearm Lightsaber Action Cost | SEA (exotic) | (Unimplemented) Slated for 1.2 | 1.1 |
Polearm Lightsaber Damage | SEA (exotic) | (Unimplemented) Slated for 1.2 | 1.1 |
Polearm Speed | Brawler, Lancer, SEA (exotic) | Improves attack speed with polearms | 1.1 |
Power Systems Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
Power Systems Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Propulsion Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.1 |
PvP Critical Chance | SEA (exotic) | Increases critical chance against other players | 1.1 |
Ranged Defense | BH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Sharpshooter, Musician, Lancer, Pistoleer, Ranger, Sniper, Smuggler, SL, Berserker, TKA | Improves defense against ranged attacks | 1.1 |
Ranged General | SEA (base attribute) | See Ranged General | 1.1 |
Reverse Engineering Chance | SEA (exotic) | Increases chance/gain in reverse engineering process | 1.1 |
Rifle Accuracy | Sharpshooter, Sniper, SEA (exotic) | Improves accuracy with rifles | 1.1 |
Rifle Action Cost | SEA (exotic) | Decreases action cost with rifles | 1.1 |
Rifle Critical Chance | SEA (exotic) | Increases critical chance with rifles | 1.1 |
Rifle Damage | SEA (exotic) | Increases damage with rifles | 1.1 |
Rifle Defense | Sharpshooter, Sniper | Improves defense while using rifles | 1.1 |
Rifle Speed | Sharpshooter, Sniper, SEA (exotic) | Improves attack speed with rifles | 1.1 |
Shield Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Shields Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
Shop Sign Options | Merchant | Increases building sign options | 1.0 |
Slicing: Armor | Smuggler | Increases variety of slices for armor available | 1.0 |
Slicing: Weapon | Smuggler | Increases variety of slices for weapons available | 1.0 |
Spice Assembly | Smuggler | (No known benefit) | 1.1 |
Spice Experimentation | Smuggler | (No known benefit) | 1.1 |
Stealth | Ranger | (Unimplemented) | 1.0 |
Structure Assembly | Architect, SEA (exotic) | Increases success chance for assembly | 1.1 |
Structure Experimentation | Architect, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
Surveying | Artisan, SEA (exotic) | Increases the range of surveying, reward of survey missions, and yield of hand sampling | 1.1 |
Systems Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.1 |
Tactical Expertise | Ranger | (Unimplemented) | 1.0 |
Taming Vicious Creatures | CH | Increases odds of successfully taming a creature | 1.0 |
Taming Wild Creatures | CH | Increases odds of successfully taming a creature | 1.0 |
Terrain Negotiation | Artisan, Ranger, Scout, SEA (exotic) | Increases speed at which you move up slopes | 1.0 |
Thrown Weapon Accuracy | Commando, SEA (exotic) | Improves accuracy with thrown weapons | 1.2.1 |
Thrown Weapon Speed | Commando, SEA (exotic) | Improves attack speed with thrown weapons | 1.1 |
Toughness | SEA (base attribute) | See Toughness | 1.1 |
Tracking Droid Effectiveness | BH | Reduces chances of droids being lost to mishaps when using track | 1.0 |
Tracking Droids | BH, SEA (exotic) | Increases the number of droids that can track simultaneously | 1.0 |
Trapping | Scout | (Unimplemented) | 1.0 |
Two-Hand Lightsaber Action Cost | SEA (exotic) | (Unimplemented) Slated for 1.2 | 1.1 |
Two-Hand Lightsaber Damage | SEA (exotic) | (Unimplemented) Slated for 1.2 | 1.1 |
Two-Hand Melee Action Cost | SEA (exotic) | Reduces action cost with two-handed weapons | 1.1 |
Two-Hand Melee Critical Chance | SEA (exotic) | Increases critical chance with two-handed weapons | 1.1 |
Two-Hand Melee Damage | SEA (exotic) | Increases damage with two-handed weaponss | 1.1 |
Two-handed Melee Accuracy | Brawler, Berserker, SEA (exotic) | Improves accuracy with two-handed weapons | 1.1 |
Two-handed Melee Defense | Brawler, Berserker | Improves defense while using two-handed weapons | 1.1 |
Two-handed Melee Speed | Brawler, Berserker, SEA (exotic) | Improves attack speed with two-handed weapons | 1.1 |
Unarmed Accuracy | Brawler, Smuggler, TKA | Improves accuracy with unarmed weapons | 1.1 |
Unarmed Action Cost | SEA (exotic) | Reduces action cost with unarmed weapons | 1.1 |
Unarmed Critical Chance | SEA (exotic) | Increases critical chance with unarmed weapons | 1.1 |
Unarmed Damage | Brawler, TKA, SEA (exotic) | Increases damage with unarmed weapons | 1.1 |
Unarmed Defense | Brawler, TKA | Improves defense while using unarmed weapons | 1.1 |
Unarmed Speed | Brawler, Smuggler, TKA, SEA (exotic) | Improves attack speed with unarmed weapons | 1.1 |
Vendor | Artisan, Merchant | Increases variety of vendor types you can place | 1.0 |
Vendor Item Limit | Artisan, Merchant | Increases number of items a vendor can hold | 1.0 |
Weapon Assembly | WS, SEA (exotic) | Increases success chance for assembly, and repairs | 1.1 |
Weapon Experimentation | WS, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12), also used for socketing | 1.1 |
Weapon Systems Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 17) | 1.1 |
Weapons Systems | SW, SEA (exotic) | (No known benefit) | 1.0 |