- Proposal
- A change to the mechanics of the TEF (Temporary Enemy Flagged) mechanics around Bounty Hunter and the Player Bounty missions to allow for Special Forces players to continue to fight and support each other while one of them is being bounty hunted.
- Justification
- Bounty hunting TEFing during Special Forces PvP battles is harmful to the health of Special Forces PvP and the GCW PvP content on the server as it prevents players from healing or buffing their comrade if that person is becoming bounty hunted during a fight. Allowing for Special Forces players to heal their comrade after being Bounty TEFed would allow for PvP combat to continue uninterrupted.
- Motivation
- Being bountied during a Special Forces fight is very annoying and I know from my time on this server that nobody likes it and everyone gets annoyed when it happens to them. It ruins PvP fights by taking a single target out of the fight by a 3rd party that cannot be hurt by the hunted player's team. It has been an annoying issue for a long time on the server and I know everyone in the PvP community would agree Special Forces PvP would be much happier without it.
My suggestion for the PvP system is as follows,
If the target of the bounty hunter has their status as On Leave or Combatant, then the traditional mechanics of player bounties and TEF are applied and are no different than they have been.
However,
if the target of the bounty hunter is Special Forces, then a unique TEF is applied, making the situation similar to a guild war or a duel. The bounty hunter only becomes targetable by the player being hunted, BUT the player being hunted can be healed and buffed by players of his same faction that are ALSO Special Forces. The players in the hunted's faction cannot attack the bounty hunter unless they are obviously flagged special forces in the other faction, but they can at least provide their comrade with healing and buffing so they may continue to fight as a team and uninterrupted.
You may say, "Won't this be abused when Jedi are implemented?" the solution to this is that if a Jedi heals a Jedi that is being bounty hunted, they generate visibility for the galaxy to become aware of their Jedi status.
I'm open to ideas and suggestions but this system has annoyed PvPers for a long time and it's time that we address it.
Thanks,
-TC
If the target of the bounty hunter has their status as On Leave or Combatant, then the traditional mechanics of player bounties and TEF are applied and are no different than they have been.
However,
if the target of the bounty hunter is Special Forces, then a unique TEF is applied, making the situation similar to a guild war or a duel. The bounty hunter only becomes targetable by the player being hunted, BUT the player being hunted can be healed and buffed by players of his same faction that are ALSO Special Forces. The players in the hunted's faction cannot attack the bounty hunter unless they are obviously flagged special forces in the other faction, but they can at least provide their comrade with healing and buffing so they may continue to fight as a team and uninterrupted.
You may say, "Won't this be abused when Jedi are implemented?" the solution to this is that if a Jedi heals a Jedi that is being bounty hunted, they generate visibility for the galaxy to become aware of their Jedi status.
I'm open to ideas and suggestions but this system has annoyed PvPers for a long time and it's time that we address it.
Thanks,
-TC