- Proposal
- Combat Overhaul Suggestions:
- Increase base accuracy/defense for all classes. Seeing +3 to accuracy or +5 feels way too low in the current meta and defensiveness everyone has.
- Add more defensive CD's to classes, like carbineer suppression fire can increase your defense equal to enemies hit.
- Cycling Buffs is a fun playstyle that could be tested with Squad Leader, having the group buffs on way longer CDs but being able to stack them would be fun and interesting.
- Return of OGCD Skills: Taunts, Cures, Certain Attack+Debuffs (Like Fencer Blind Attack), Bacta Jab (Weak Heal, Shares CD with Stim), Grenades (can reduce damage if that is an issue.).
- Lower the Skill Points of Starting Professions to be the same cost as Elite Professions: Jedi only takes 24 points, it takes 43 to get Novice Pistoleer.
- Taunts should force an enemy to target you for 1.5 seconds.
- Advanced Bleed Attack / Torso Shot shouldn't be a lower bleed than a Creature Handler's Pet, make it a stacking Bleed Effect.
- CoB/Aura way more CD, being Glancing Blow instead of Miss.
- Intimidate Should increase Threat and Debuff.
- Sharpshooter Tree (And beyond) getting Forms similar to Lightsaber Tree:
Outlaw Stance: +Ranged Attack Proc
Quickdraw Stance: +Combat Speed
Sniper Stance: +Accuracy
Vanguard Stance : +Defense
- Action Healing: OGCD: Example=Reload, restores Action bar.
- Mind Healing: OGCD: Example=Squad Leader inspiring shout.
- Make Mind Regeneration debuffs also reduce Force Regeneration at a reduced rate.
- Overhealing shouldn't count or cause threat, only the amount healed. If that can't work, lower it to 25%.
- Self-Healing (Good Self Healing) should be more accessible at just Medic, or even other classes. (I think Smuggler should be xxx4 Medic (Drug Tree) instead of Brawler and be Sawbones like SWTOR.
_
- Justification
- Enemies hit way too hard, the meta is very stale (everyone falling to be as defensive as possible.), certain classes just are not played as much and the gameplay has boiled down to a few ways to play. I want more variety and more fun! I really love what was done to Jedi and I just wanted to throw out a bunch of points that I think could really add to the game.
I will however go over each suggestion and reason for it:
Increase base accuracy/defense for all classes: It is way too low, it makes buffs that greatly increase things too valuable not to have. This is why everyone plays the same things.
Adding more Defensive CDs: Adds a higher skill cap and allows other classes besides TK to be played, and allows you to lower the CD of CoB. Is more fun.
Cycling Buffs: It is fun to use all your abilities.
Return of OGCD Skills: Using skills like taunt or cures feels really bad to use when there are such better options, their CDs could be increased a lot to compensate. It allows more coordination and de-buffs to be weaved between attacks, or burst damage. It raises the skill cap and is why WoW is fun.
Lower the Skill Points of Starting Professions: Allows for more combination of skills and even new classes to be added. Pushes normies to be a little closer to Jedi.
Taunts: Allows for them to be useful in PvP.
Bleeding: Way too low DOT damage.
CoB/Aura: Allows counterplay with debuffs.
Intimidate Threat: Just makes sense. Your the more threatening target!
Sharpshooter Tree Stances: Lightsaber Forms were extremely fun to play with, I want to see it in other parts of the game.
Mind/Action Healing: More combat variety.
Normy Force Regen Debuffs: Makes sense, force is tied to body, body weaken, force weakened.
Self-Healing: You shouldn't need 4xxx Doc or CM to play the game. It also gives everyone access to AOE healing. If they got self healing earlier, you can keep the group healing in CM/Doc only.
_
- Motivation
- I want to see the combat as fun as possible and I took a lot of time to make sure that these suggestions were not a waste of time to read. I just wish I could write more precisely.
_
Combat in the game I feel needs a lot of work, especially for non-Jedi classes as it is very apparent they can't really even complete right now, the meta is very stale at the moment.
The problem I feel with Jedi isn't just that they are strong, normal de-buffs do little to them if nothing.
The problem I feel with Jedi isn't just that they are strong, normal de-buffs do little to them if nothing.