Elite Harvesters

Elite Harvesters
This idea/suggestion has been flagged as Implemented so it has (or will be) implemented into the game in some capacity. More information can be found in the post from the development team.
Status
Not open for further replies.

Yarr

Galactic Senator
Proposal
Bring in all elite harvesters as live
Justification
They were in live and not a stretch to be brought in here. Would just like all options as an architect available to me and to anyone collecting resources.
Motivation
To increase variety an architect can craft and less hassle upon placing harvesters. You could place one instead of three.
Looking to have the full line of elites brought in to R3. Would be a great option for many folks and less nuisance placing as lairs and such would be less of an issue. Keep same footprint as a heavy and the three lots as they were.
 
This suggestion has been implemented. Votes are no longer accepted.
10 lots 10 elite harvesters = 30 heavy harvesters? What dont you get.
What don't YOU get?

1 Elite harvester REPLACES 3 heavies. Includuing lots. If you paid attention to anything you'd see that this has been stated, AND since it was in live, it was well known an Elite harvester had a 3 lot footprint.

So 1 Elite = 3 heavies in output AND space taken.

if you're going to complain about aspects of the game you should LEARN those aspects first.
 
Isn't the footprint of an elite the same as a heavy? I may be wrong, The reason I bring that up is with the higher yield in the same footprint, you'd also gain the advantage of being able to take better advantage of the highest deposit percent.
true you might end up with a couple % higher depending on the resource vein due to the same build space however it would also free up room for others to drop on even better spaces so evens out a bit as far as competition is concerned. I'm more in it for lowering how much i have to interact with 9 heavies as opposed to the potential 3 elites
 
Well if there is no difference, then we dont need them do we.
Here's how it worked in live:

1 Elite harvester took 3 lots.
That harvester had a slightly higher BER than the 3 heavies did combined. Like 5% more or something.

So a player could replace 3 heavies with a single Elite and get about 5% more resources than he could with the 3 heavies alone. But the toon could not place more than 3 Elites, cuz that would be 9 lots taken.

This resulted in less harvesters cluttering up areas overall, and made people happy.

Here, sure, I'd love to see that extra 5% BEr, but I'd be happy without it if the Elites at least had the same BER as 3 heavies combined.

We'd have the same resource collection rate, but have to deal with less harvesters and time managing them.
 
Here's how it worked in live:

1 Elite harvester took 3 lots.
That harvester had a slightly higher BER than the 3 heavies did combined. Like 5% more or something.

So a player could replace 3 heavies with a single Elite and get about 5% more resources than he could with the 3 heavies alone. But the toon could not place more than 3 Elites, cuz that would be 9 lots taken.

This resulted in less harvesters cluttering up areas overall, and made people happy.

Here, sure, I'd love to see that extra 5% BEr, but I'd be happy without it if the Elites at least had the same BER as 3 heavies combined.

We'd have the same resource collection rate, but have to deal with less harvesters and time managing them.
We dont seem to have a cluttering problem though. Plenty of unused land on many planets.
 
We dont seem to have a cluttering problem though. Plenty of unused land on many planets.
If I'm travelling on a planet that has a hot spawn on it, I'd rather travel an area that has 10 Elites instead of 30 Heavies.

If I'm managing them, I'd rather manage 3 than 9.
 
Last edited:
If I'm travelling on a planet that has a hot spawn on it, I'd rather travel an area that has 10 Elites instead of 30 Heavies.

If I'm managing them, I'd rather manage 3 than 9.
You are assuming that every person in the game is gonna know where a hot spot is.
 
You are assuming that every person in the game is gonna know where a hot spot is.
No, I'm assuming people who know how to gather resources and know what they're doing will know where hot spots are. And I know for a fact there are quite a few of those, with more coming as the game gains in popularity.

You assume no one but you knows what they're talking about with this game. Whereas many of us played this game until it shut down, and could probably actually teach you how to play i rather than you just complain how this MMO isn't single-player enough for you so you keep making playervoice requests designed to make it more single player and insulting those who don't agree with you.
 
No, I'm assuming people who know how to gather resources and know what they're doing will know where hot spots are. And I know for a fact there are quite a few of those, with more coming as the game gains in popularity.

You assume no one but you knows what they're talking about with this game. Whereas many of us played this game until it shut down, and could probably actually teach you how to play i rather than you just complain how this MMO isn't single-player enough for you so you keep making playervoice requests designed to make it more single player and insulting those who don't agree with you.
Well I cant say I agree with any of that. Im good at finding resources, actually its not hard, its just time consuming. You just have to speeder across the whole planet, on every planet... to find the best spot in the galaxy. But really does that? It would take hours. No I think most surveyors find one decent spot, maybe search for a better decent spot and plant the harvesters. No I dont believe you can "teach" me how to play.

I dont know where/how you think I want this to be a single player game from. I want it to be a better balanced, challenging yet still fun, fair, and interesting game for all. Making the game easier = making the game boring in my view. Game devs who cater to the bleeding hearts of their community often ruin their games by doing so. Which is I why am opposed to this proposal, and I am opposed to exp and harvesting bonuses. I think its you who want this to be a single player game.
 
Well I cant say I agree with any of that. Im good at finding resources, actually its not hard, its just time consuming. You just have to speeder across the whole planet, on every planet... to find the best spot in the galaxy. But really does that? It would take hours. No I think most surveyors find one decent spot, maybe search for a better decent spot and plant the harvesters. No I dont believe you can "teach" me how to play.

I dont know where/how you think I want this to be a single player game from. I want it to be a better balanced, challenging yet still fun, fair, and interesting game for all. Making the game easier = making the game boring in my view. Game devs who cater to the bleeding hearts of their community often ruin their games by doing so. Which is I why am opposed to this proposal, and I am opposed to exp and harvesting bonuses. I think its you who want this to be a single player game.
Then you clearly don't know what you're doing in this game. I'm sorry. Perhaps play more, learn how everything works, and then make reasonable suggestions for changes to the game?
 
No, what you've been doing is being abusive when people don't agree with you and basically telling them don't vote on your suggestions if they don't agree with you. There's a difference.
 
No, what you've been doing is being abusive when people don't agree with you and basically telling them don't vote on your suggestions if they don't agree with you. There's a difference.
No, I am making reasonable suggestions and I am also making examples of dumb replies that add nothing to the discussions like what you just said.
 
Elites wouldn't change the resource collection potential, but would make management easier and allow more crafters to get closer to the center of a spawn. I think this has merit.
 
  • Like
Reactions: gevdwyn and Yarr
Elites wouldn't change the resource collection potential, but would make management easier and allow more crafters to get closer to the center of a spawn. I think this has merit.
Or allow for your alts to get more harvesters in that spot to monopolize the resource.
 
Status
Not open for further replies.