Energy-Kinetic change to weapons and Kinetic PSGs

Energy-Kinetic change to weapons and Kinetic PSGs
This idea/suggestion has been flagged as Implemented so it has (or will be) implemented into the game in some capacity. More information can be found in the post from the development team.
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Proposal
My proposal is to add some kind of sub component for weapons (like a barrel or a reinforcement core) so you can change either energy or kinetic damage of the weapon regardless of the weapon skin, and also add a new type of PSG with kinetic protection.
Justification
Currently all people use kinetic dmg on PvP (except some mele weapons since these ignore psg) because of the huge downside of hitting through a PSG mitigation, so with this change everyone could use both energy or kinetic PSGs depending on the situation and also craft your preferred weapon skin with the desired dmg type, making both dmg types relevant again.
Motivation
This way you can use the best looking weapon for you without the downside of it being energy or kinetic making that specific weapon useless in some situations.
This is a PvP change mostly because on PvE most of ranged npcs hit you with energy and melee npcs with kinetic so it doesnt really matters. It would be a huge improvement to pvpers imo and also a new income and demand for both weaponsmiths and armorsmiths. Also this would greatly benefit recon armor users because they currently lack kinetic protection and have no chance to add extra protection on that side except for ent buffs, while assault armor users already can supply the lack of energy protection with the PSG.
 
This suggestion has been implemented. Votes are no longer accepted.
The belt idea is an overcomplication, existing psgs wont be broken simply most people will choose to get a new kinetic one or 50/50. It works perfectly on legends and makes energy weapons to be viable in pvp too so we are not stuck with the same jinkins/fallann/tusken rifles etc... That being said the idea of making 1 type of psg for meleee and one for ranged attacks is neat too, more choices are always good. But adding kinetic resistance to psgs should be quite simple to implement with no downsides.
 
yeah okay I see your point with the belt taking it off topic a bit.

what I am mostly getting at is not having a kinetic / energy split on current PSG's / allowing them to be 50/50

If people really feel strongly about a kinetic PSG then it should be a new item and not affect current items, that is my main point
this new PSG shouldn't do any vfx or anything either I would say like the energy one does when hit
 
yeah okay I see your point with the belt taking it off topic a bit.

what I am mostly getting at is not having a kinetic / energy split on current PSG's / allowing them to be 50/50

If people really feel strongly about a kinetic PSG then it should be a new item and not affect current items, that is my main point
this new PSG shouldn't do any vfx or anything either I would say like the energy one does when hit
Still too overly complicated. Just make current PSGs able to be spilt or all kinetic

Especially since here certain build are locked recon, like smuggler/pistoleer
 
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