- Proposal
- Overall adjustments for combat balancing
- Justification
- Many players quit because their desired play style or build just isn't viable, or even working at all.
- Motivation
- CU should have many viable builds, but right now certain imbalances invalidate many options
Armor:
-Decrease the effectiveness of the armor break slice to be what it should be: 75% reduction. Currently it completely negates armor break
Weapons:
-Adjust accuracy. Seems to disproportionately affect rifles. More testing needed.
Pistoleer:
-Balance pistol damage/decrease GCD cap to .5 seconds. A speed pup on a rifle and even a damage pup on a carbine can get them down to or below speed pup and have higher damage. Bring body shoot damage modifier similar to leg shot or headshot.
-Make warning shot worth casting by increasing the defense decrease to anywhere from 150-250 and extending the duration to 30 seconds.
-make quickdraw useful by having it not respect the global cooldown and/or buffing the damage.
-increase damage on disarming shot slightly
Carbineer:
-Decrease carbine GCD cap to .75
-make the AoE snare last at least 10 seconds, atm it's only 3.
-Scatter shot has a low damage modifier and really no benefit. Need ideas ro make this worth it.
Rifleman:
-Make conceal shot enter combat. Right now NPCs just reset, making it useless in PVE.
Professions
CM
-Make CM dots/debuffs be affected by weapon speed or their own exotics. Right now they are extremely slow.
-Decrease the tick time on dots from 10 to 5-6
-Make shock decrease the target's defense against KD
Commando
-Increase stand fast duration and reduce cooldown.
-Extend duration for riddle armor and/or lower the cooldown. Right now 1 miss makes you lose all stacks.
-Make deadbang shot and focus fire do different things, as in their description.
-Stop grenades from causing a 10-15 cooldown on It Burns/Burn Down
- Fix flamethrower and the token HW animations
-Get states working for heavy weapons: KD chance for rocket launchers, blind for acid weapons, stun for electricity weapons, and snare for cold weapons(once added)
-Same with grenades: flame dot for proton, snare for cryo, KD chance for thermals, and acid/poison dot for glop.
-Allow all heavy weapons to use a pup and be made with gorax shards
-Fix Burn Down! and It Burns! where there is no warm up time but are actually locked to heavy weapons.
Smuggler
-Increase effectiveness to be on par with thyroid rupture and duration of low blow to 30 seconds.
-Restraining needs to be on par with crippling shot with effectiveness and duration
-Make overwhelming shot do something, like decrease the targets KD defense
-Increase damage modifier of reckless shot. If give you a debuff but doesn't have above average damage modifier.
Marksman
-Make lethal shot have a high damage and accuracy modifier. Right now there is little benefit from going master marksman.
Brawler
-Make reposte actually deflect damage
TK
-Make innate armor stack but scaledown with armor equipped. Alternatively, make clothing that allows you do have the same amount of SEAs as armor.
Doctor
-Make dot clearing effects actually remove the dots/states they say they should. Right now extinguish flame is a heal and countertoxin spray in an AoE heal
This is just a compilation of feedback from my time on this server and is meant to get a conversation going. I know it's a lot, but getting this all in one place will encourage people to provide input.
-Decrease the effectiveness of the armor break slice to be what it should be: 75% reduction. Currently it completely negates armor break
Weapons:
-Adjust accuracy. Seems to disproportionately affect rifles. More testing needed.
Pistoleer:
-Balance pistol damage/decrease GCD cap to .5 seconds. A speed pup on a rifle and even a damage pup on a carbine can get them down to or below speed pup and have higher damage. Bring body shoot damage modifier similar to leg shot or headshot.
-Make warning shot worth casting by increasing the defense decrease to anywhere from 150-250 and extending the duration to 30 seconds.
-make quickdraw useful by having it not respect the global cooldown and/or buffing the damage.
-increase damage on disarming shot slightly
Carbineer:
-Decrease carbine GCD cap to .75
-make the AoE snare last at least 10 seconds, atm it's only 3.
-Scatter shot has a low damage modifier and really no benefit. Need ideas ro make this worth it.
Rifleman:
-Make conceal shot enter combat. Right now NPCs just reset, making it useless in PVE.
Professions
CM
-Make CM dots/debuffs be affected by weapon speed or their own exotics. Right now they are extremely slow.
-Decrease the tick time on dots from 10 to 5-6
-Make shock decrease the target's defense against KD
Commando
-Increase stand fast duration and reduce cooldown.
-Extend duration for riddle armor and/or lower the cooldown. Right now 1 miss makes you lose all stacks.
-Make deadbang shot and focus fire do different things, as in their description.
-Stop grenades from causing a 10-15 cooldown on It Burns/Burn Down
- Fix flamethrower and the token HW animations
-Get states working for heavy weapons: KD chance for rocket launchers, blind for acid weapons, stun for electricity weapons, and snare for cold weapons(once added)
-Same with grenades: flame dot for proton, snare for cryo, KD chance for thermals, and acid/poison dot for glop.
-Allow all heavy weapons to use a pup and be made with gorax shards
-Fix Burn Down! and It Burns! where there is no warm up time but are actually locked to heavy weapons.
Smuggler
-Increase effectiveness to be on par with thyroid rupture and duration of low blow to 30 seconds.
-Restraining needs to be on par with crippling shot with effectiveness and duration
-Make overwhelming shot do something, like decrease the targets KD defense
-Increase damage modifier of reckless shot. If give you a debuff but doesn't have above average damage modifier.
Marksman
-Make lethal shot have a high damage and accuracy modifier. Right now there is little benefit from going master marksman.
Brawler
-Make reposte actually deflect damage
TK
-Make innate armor stack but scaledown with armor equipped. Alternatively, make clothing that allows you do have the same amount of SEAs as armor.
Doctor
-Make dot clearing effects actually remove the dots/states they say they should. Right now extinguish flame is a heal and countertoxin spray in an AoE heal
This is just a compilation of feedback from my time on this server and is meant to get a conversation going. I know it's a lot, but getting this all in one place will encourage people to provide input.
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