Mission Changes

Mission Changes
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
First, I think increasing the number of missions you can obtain from mission terminals should be increased. I am not 100% sure on the number but it should be 4. Also, from the mission terminal, we should be able to select a mission direction. I think the mission payouts should slightly increased and should be based on planet difficulty, with Dantooine, Lok, Endor, Yavin IV, and Dathomir having boosted payouts (but higher difficulty). Lastly, I think there need to be more NPC / creature mobs at missions while soloing.
Justification
The big justification is QoL which would be a major benefit to players. The second major justification is balancing and making more ways to earn credits. Lastly, increasing NPC/ creature mobs would make the world feel more alive and it would help with XP.
Motivation
For increasing the number of missions, the motivation is saving some time because grabbing two and having to go back to town can take a while. For slightly increasing mission payouts, currently, everything is inferior to running space missions and I just think the ground side needs some love- making the payouts and difficulty tied to planets would be a good move. While running solo missions, I noticed that there are only 2-3 NPC / creature mobs at any given time and I think there should be more.
I've always been a fan of grabbing missions from terminals but I think there could be some improvements that are very impactful.
 
Comparing ground missions to duty mission isnt exactly fair. Ground missions take about 5 mins to complete (if that honestly, many can aoe it down in about 30 seconds). Space duties take 20-40 mins to complete.