PVP Arena System

PVP Arena System
  • Thread starter Thread starter RoHRemis
  • Start date Start date
  • Not Implemented Senate Sponsored PvP 
This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
This prefix is applied by a Galactic Senator when they are officially sponsoring a post for consideration by the Development Team.
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Proposal
An instanced PVP arena where you can queue as 2v2 or 3v3 and fight in a controlled environment. The queue would consider CL and possibly offer a rating system to offer some type of balance. The map(s) would be smaller than BFs and have tasteful LoS for strategic positioning.
Justification
Battlefield and world PVP participation are prone to heavy fluctuations in activity and tend to be dependent on significant organization
Motivation
Increase PVP content diversity using a system that's easier and quicker than battlefields and more balanced than world PVP
I think an arena system would be a wonderful addition to SWGR to provide additional PVP content that's even in numbers, can be regulated and modified, and offer opportunities for more diverse builds to engage in a competitive environment. I understand that this would require some significant development, like map(s), rewards, and a (hopefully better than BF) queue system. Jedi would have to have either a separate queue or logic to balance to teams. That can be discussed in this thread.
 
This suggestion has been closed. Votes are no longer accepted.
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That was funny and sadly mostly true.
 
If I assume development time is a finite quantity, I want the developers spending time on things like FRS, Hoth, Nar Shaddaa. They will yield far more returns on time than a modification or creation of a 2v2 or 3v3 arena system.

Furthermore, aside from an automated system of rewards (like tokens and a token reward table) and badges, I don't see what creation of this gets beyond a player organized tournament.

Honestly, PVP Battlegrounds should be popping. I know that Resto has a "low" population, but if we started getting people queued up for Battlefields, they SHOULD be run more often. I think the player mentality of "preform" teams and groups are limiting the activity of battlefields.
 
This gets an upvote from me, as someone who loved pushing glad seasonally on other games.

There are definitely things to consider both balance and time wise. But I don't see why trialling this on a Nagrand/Tol'viron layout map to start with and expanding based on player interest would be a bad thing to do.

If implemented I would like to see thorough conversation around CC/DR/Item CD/Jedi etc.

The suggestion of dropping BF numbers down is also a good one, but at that point you're not really battling in an arena, and rather wide-open spaces with little to no LOS which is not indicative of the content suggested.
 
As much as I think this would be a great addition to the game, you can honestly do this already with discord bots if people were that desperate enough for it they would use that and then use RVB for the fights.

Sure some of the battlefield locations are a bit ass but you can defo make it work for smaller numbers by gentlemaning out of certain areas or sticking inside for example the new battlefield just fight in the centre and don't destroy the bridges.

Would prefer to make changes to current pvp content to make people want to take part insted of potentially just adding more that sits unused, you say that RVB is actively getting used but lets be honest its SILVR and SOL cashing out on double tokens, the usual BF gamers arn't actively using it from the look of the export channel.
 
It stems from a gross misunderstanding of how dev resources/time works. Bug fixes and PVE adjustments can be done in conjunction with introducing new content, especially when staff is more robust than it's ever been.
Making a new map probably would require 3 weeks of work (straight) to create (So realistically several months), then another 3-4 weeks of testing and balance from multiple developers. Each GCW update took tons of work, and developer and player time to make happen.

After trying to do maps myself (and hoping my own gets released one day, though i'm waiting in line); I am not speaking from my butt. It's why Nar Shadaa is taking so long, it's a literal feat, even reusing assets. It's such a feat that even NGE developers barely did it when making side content. ((Edit: *I am not working on Nar Shadaa myself, I just know how to make buildings and it's an entire process, the developers that are, are working to the bone for it probably.*))

I am still waiting for PvE content I made for Fuego (no spoilers) to be added from 8/28/2024, all the legendary equipment being finished, ectect.

One of the main reason you don't get new rewards is the constant reworks and rebalances of current content, aka: a lack of happiness or scope to make it right the first time. It doesn't mean it's not taking a gross amount of work, as even combat patches are designed around PvP now, which I think has made the balance *worse* overall, not *better*.

I can't even propose new rewards because *Well it's not balanced yet, we are still working on it!*. Or *We don't want that!*; Some time's its better to do it right the first time, even if its a little more work.

PvP will never be balanced.

To say it doesn't take Manpower though to do all this, recoding, ectect. It does. A lot.

What's funny is for example I predicted what would happen with GCW and got called silly for it, that is why I am so against new PvP* content.
 
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I think an arena system would be a wonderful addition to SWGR to provide additional PVP content that's even in numbers, can be regulated and modified, and offer opportunities for more diverse builds to engage in a competitive environment. I understand that this would require some significant development, like map(s), rewards, and a (hopefully better than BF) queue system. Jedi would have to have either a separate queue or logic to balance to teams. That can be discussed in this thread.
This is a terrible Idea; Ultimately PVP is what the players make of it,
 
This whole PV is a waste of time , as this PV has already happened and created by players in game already in the past
Before the Petranaki tournaments there were PVP tournaments, from what i recall there were 2 , one in Mirage Plaza the other in Avalon or whatever is called now
It was 2v2 mixed and custom arenas were built to accommodate those fights so again what is stopping players from doing this already , if these 2v2 or 3v3 are so popular
then doing another event would be easy and be full of participants , unless of course the goal is again more Dev waste of time for something that will benefit a handful of players and im sure will be left to rot after a month
 
This whole PV is a waste of time , as this PV has already happened and created by players in game already in the past
Before the Petranaki tournaments there were PVP tournaments, from what i recall there were 2 , one in Mirage Plaza the other in Avalon or whatever is called now
It was 2v2 mixed and custom arenas were built to accommodate those fights so again what is stopping players from doing this already , if these 2v2 or 3v3 are so popular
then doing another event would be easy and be full of participants , unless of course the goal is again more Dev waste of time for something that will benefit a handful of players and im sure will be left to rot after a month
Do you know why they stopped doing those tournaments?
 
Making a new map probably would require 3 weeks of work (straight) to create (So realistically several months), then another 3-4 weeks of testing and balance from multiple developers. Each GCW update took tons of work, and developer and player time to make happen.

After trying to do maps myself (and hoping my own gets released one day, though i'm waiting in line); I am not speaking from my butt. It's why Nar Shadaa is taking so long, it's a literal feat, even reusing assets. It's such a feat that even NGE developers barely did it when making side content. ((Edit: *I am not working on Nar Shadaa myself, I just know how to make buildings and it's an entire process, the developers that are, are working to the bone for it probably.*))

I am still waiting for PvE content I made for Fuego (no spoilers) to be added from 8/28/2024, all the legendary equipment being finished, ectect.

One of the main reason you don't get new rewards is the constant reworks and rebalances of current content, aka: a lack of happiness or scope to make it right the first time. It doesn't mean it's not taking a gross amount of work, as even combat patches are designed around PvP now, which I think has made the balance *worse* overall, not *better*.

I can't even propose new rewards because *Well it's not balanced yet, we are still working on it!*. Or *We don't want that!*; Some time's its better to do it right the first time, even if its a little more work.

PvP will never be balanced.

To say it doesn't take Manpower though to do all this, recoding, ectect. It does. A lot.

What's funny is for example I predicted what would happen with GCW and got called silly for it, that is why I am so against new PvP* content.
Other Source servers have literally given senators the tools to design their own maps and then implemented them. Just because you couldn't do it in a timely manner, it doesn't mean others can't.
 
The false premise many in opposition are expressing is that this will inherently take time away from what they want to be developed instead, but that's not for us to say. It's not like all developers work on the same thing all the time. A developer that doesn't work on heroic adjustments or w/e could potentially pick this up, so I implore you to challenge that ideology. Giving something to someone else is not inherently taking something from you.
 
The false premise many in opposition are expressing is that this will inherently take time away from what they want to be developed instead, but that's not for us to say. It's not like all developers work on the same thing all the time. A developer that doesn't work on heroic adjustments or w/e could potentially pick this up, so I implore you to challenge that ideology. Giving something to someone else is not inherently taking something from you.
I am not sure why your are so invested here on something that seems like a minor thing overall for a small % of the population. I will say you are changing my mind away because you say it is not for us to say and then you say. I think it would be nice to see your idea or some version of it but with a little understanding maybe of why some are so touchy about it.
 
While we appreciate the concerns about developer time and prioritization, that isn't something that should be a factor in determining whether or not to support a PlayerVoice. How we spend our time, and what we want to focus on, changes all the time, and we don't drop what we're doing or choose to do other things because a PV popped up. We prefer to have a backlog of approved PVs so when we do come across planning sessions or any developer wants to rotate what they're working on to take a break, they're able to pull from this list of things we've already agreed on to do and implement some of them.

That said, note a feature similar to that depicted below is already been planned as a component of a new Etinoca structure.

Why have a terminal just make a group duel system on the leaders of each group, Each leader right clicks but instead of single duel you have group duel tab and everyone in group is flagged on the team vs the other team or type /groupduel <name> leader. They have to accept duel or wont work, keeps people from exploiting the BH system.

I'm going to close this as not implemented because we won't be making arena changes at any point in the near future, and the substance of the underlying feature requested will be available in the game soon-ish, so it's moot.
 
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