- Proposal
- Put a limit number of 2 jedi per faction that can be flagged at the same time.
- Justification
- Jedi is OP vs other profession and uneven between faction
- Motivation
- Balance PVP/GCW, save battlefieds
After playing several weeks since jedi came out, here are some thoughts on the current state of PVP and GCW right now.
First, I feel PVP and GCW are way too dependent on Jedis for winning fights. They are currently OP. No other profession can compete with it. It’s the current meta for PVP. The team with the most jedi have a clear advantage. Not much you can do against a team of 5 jedis if you don’t have any in your team.
It seems there’s no point pvping with another profession if you can be a Jedi. It screws up the use of other professions unless being needed to activate some terminals for base bust. Also, it doesn’t encourage new players that are far from becoming a jedi doing pvp, if they get wiped by jedis all the time.
PVP is not balanced right now due to the fact that Jedi are OP versus other profession and due to uneven numbers of jedis on each faction.
Second, there’s not a ton of pvp players on resto already and those who are not jedi yet, are soon going to become one. Kind of obvious if you want to survive in pvp vs other op jedis.
Battlefields are dead, and people are leaving to play on other severs like Evolve for more balanced and fun pvp. I feel that Jedi will kill pvp on resto or will become a jedi only civil war in the future that only veteran player will participate, discouraging new player to do pvp.
The devs are already planning a big change in the gcw mechanic but here are some suggestions to balance jedi in pvp, gcw and also make more fun:
In my opinion, the first option would balance the current pvp the best if you want to keep the current jedi system.
First, I feel PVP and GCW are way too dependent on Jedis for winning fights. They are currently OP. No other profession can compete with it. It’s the current meta for PVP. The team with the most jedi have a clear advantage. Not much you can do against a team of 5 jedis if you don’t have any in your team.
It seems there’s no point pvping with another profession if you can be a Jedi. It screws up the use of other professions unless being needed to activate some terminals for base bust. Also, it doesn’t encourage new players that are far from becoming a jedi doing pvp, if they get wiped by jedis all the time.
PVP is not balanced right now due to the fact that Jedi are OP versus other profession and due to uneven numbers of jedis on each faction.
Second, there’s not a ton of pvp players on resto already and those who are not jedi yet, are soon going to become one. Kind of obvious if you want to survive in pvp vs other op jedis.
Battlefields are dead, and people are leaving to play on other severs like Evolve for more balanced and fun pvp. I feel that Jedi will kill pvp on resto or will become a jedi only civil war in the future that only veteran player will participate, discouraging new player to do pvp.
The devs are already planning a big change in the gcw mechanic but here are some suggestions to balance jedi in pvp, gcw and also make more fun:
- One option would be to put a limit number of 2 jedi per faction that can be flagged at the same time. This way you can have more variety of professions pvping and more balances fights, that are not centered on the number of jedi you have on your team. This will prevent having 5 jedi in one team vs none for example. This could also get implemented in battlefields where jedi wouldn’t get a death timer. I miss battlefields!
- Another would be to put a limit of jedi logged on the server and make them rarer like they were supposed to be in the initial plan for resto. Again, this could balance fights but would affect all jedi, even those who do not pvp.
- Or a third would be to drastically nerf the jedi profession to a level slightly better than a melee profession, making it more of a melee toon with a robe and lightsaber. Their numbers won’t matter that much in group PVP and people won’t pvp that much with it if they are not as OP. This would imply changing all the visibility, death timer, bounties etc.. Basically NGE jedi with a long grind for those who waited 3 years for it. (I know people going to hate this one )
In my opinion, the first option would balance the current pvp the best if you want to keep the current jedi system.