PVP GCW and JEDI

PVP GCW and JEDI
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Put a limit number of 2 jedi per faction that can be flagged at the same time.
Justification
Jedi is OP vs other profession and uneven between faction
Motivation
Balance PVP/GCW, save battlefieds
After playing several weeks since jedi came out, here are some thoughts on the current state of PVP and GCW right now.

First, I feel PVP and GCW are way too dependent on Jedis for winning fights. They are currently OP. No other profession can compete with it. It’s the current meta for PVP. The team with the most jedi have a clear advantage. Not much you can do against a team of 5 jedis if you don’t have any in your team.
It seems there’s no point pvping with another profession if you can be a Jedi. It screws up the use of other professions unless being needed to activate some terminals for base bust. Also, it doesn’t encourage new players that are far from becoming a jedi doing pvp, if they get wiped by jedis all the time.
PVP is not balanced right now due to the fact that Jedi are OP versus other profession and due to uneven numbers of jedis on each faction.

Second, there’s not a ton of pvp players on resto already and those who are not jedi yet, are soon going to become one. Kind of obvious if you want to survive in pvp vs other op jedis.
Battlefields are dead, and people are leaving to play on other severs like Evolve for more balanced and fun pvp. I feel that Jedi will kill pvp on resto or will become a jedi only civil war in the future that only veteran player will participate, discouraging new player to do pvp.

The devs are already planning a big change in the gcw mechanic but here are some suggestions to balance jedi in pvp, gcw and also make more fun:
  • One option would be to put a limit number of 2 jedi per faction that can be flagged at the same time. This way you can have more variety of professions pvping and more balances fights, that are not centered on the number of jedi you have on your team. This will prevent having 5 jedi in one team vs none for example. This could also get implemented in battlefields where jedi wouldn’t get a death timer. I miss battlefields!
  • Another would be to put a limit of jedi logged on the server and make them rarer like they were supposed to be in the initial plan for resto. Again, this could balance fights but would affect all jedi, even those who do not pvp.
  • Or a third would be to drastically nerf the jedi profession to a level slightly better than a melee profession, making it more of a melee toon with a robe and lightsaber. Their numbers won’t matter that much in group PVP and people won’t pvp that much with it if they are not as OP. This would imply changing all the visibility, death timer, bounties etc.. Basically NGE jedi with a long grind for those who waited 3 years for it. (I know people going to hate this one 😊)
In other words, make them rarer in pvp or nerf them drastically to make pvp more balanced. My goal here is not to whine about jedi being OP, but to have a more balanced and fun PVP.

In my opinion, the first option would balance the current pvp the best if you want to keep the current jedi system.
 
Is this a Jedi problem or imps need to recruit more problem? Jedi are supposed to be OP, if you want them to be equal get better, get a group, or play an nge server instead. If the “issue” is X side having more jedi making GCW lopsided, I suggest the opposition recruit more
 
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Is this a Jedi problem or imps need to recruit more problem? Jedi are supposed to be OP, if you want them to be equal get better, get a group, or play an nge server instead. If the “issue” is X side having more jedi making GCW lopsided, I suggest the opposition recruit more
Yep Imps will recruit more Jedi, easy job :ROFLMAO:
 
Yep, easy job. Rebs did it when we were outnumbered, you should try it. Another solution I suggested would be to get better at the game or get a group to carry you.👍
Hmm i wonder how fast can someone become a jedi, must have been really quick for you
 
Hmm i wonder how fast can someone become a jedi, must have been really quick for you
To be fair, Imps do have a solid number of Jedi, it's just that the Imp strategy is generally to Zerg and keep ghost timers low so Imps rarely have all their Jedi at the same time, which is fairly consistent with the Imperial experience.

Making bad strategic decisions and then complaining about the consequences on the forums and trying to get things nerfed to compensate is not the way to do things.
 
Hmm i wonder how fast can someone become a jedi, must have been really quick for you
I don’t have a Jedi lol. Like many have previously stated, you don’t need a Jedi to be competitive and they’re not a necessity in gcw battles. Ask for tips, come up with tactics to beat them, and recruit more players IN GENERAL instead of complaining the whole system needs changing. It is possible👍
 
I don’t have a Jedi lol. Like many have previously stated, you don’t need a Jedi to be competitive and they’re not a necessity in gcw battles. Ask for tips, come up with tactics to beat them, and recruit more players IN GENERAL instead of complaining the whole system needs changing. It is possible👍
Yes you are correct you do not need a jedi to be competitive and it's not a necessity. But it sure helps having more jedis don't you think ? Same can be said about a squad leader, not a necessity but it helps ;). My idea is to put a limit on jedi SF on each team for balance purposes, not changing the hole system.
 
Yes you are correct you do not need a jedi to be competitive and it's not a necessity. But it sure helps having more jedis don't you think ? Same can be said about a squad leader, not a necessity but it helps ;). My idea is to put a limit on jedi SF on each team for balance purposes, not changing the hole system.
It helps having more people IN GENERAL as I have previously stated. Jedi SF limit will discourage PvP more than any supposed balance issues. People will log, see they can’t PvP with their PvP toon, then log back off. Refer to fezixs last post on tactical changes and try and get more teammates overall to improve your experience
 
It helps having more people IN GENERAL as I have previously stated. Jedi SF limit will discourage PvP more than any supposed balance issues. People will log, see they can’t PvP with their PvP toon, then log back off. Refer to fezixs last post on tactical changes and try and get more teammates overall to improve your experience
Yes having more people helps, you are obviously correct. But having an alpha class on your team is also an advantage. Do you agree ?
All jedi players have a least 1 or 2 other pvp alts that they can use if not pvping with their jedi. So I really don't think it will discourage PVP.
2 jedis fight, the other bench their jedi and use their alts, if they die, new jedi can go sf. (or rohlan and booya will play all the time, if you guys want better odds lol) It keeps a balance in more even teams
 
I generally hate this argument, because it feels like you never actually fought a Jedi who has so much defense they generally avoid 90% of attacks, which have to land to get DoTs on in the first place, so the spamming AOEs which is what I hear constantly doesn't really work that well especially considering how low of accuracy Commando Weapons are compared to other weapons. I *know* you have had to, you play a BH, but have you killed one who was prepared for you and can you without the TeF? Possibly, maybe..

If this strategy was so "good", how come all the commando players I know stopped playing commando (and nobody had an issue before and I have no issues now fighting commandos) all go to play Jedi? It's like in league where everyone rolls up the new OP hero and people on forums say its fine when it clearly isn't.

Additionally, the Jedi could simply put on "Fire Absorption" tapes and use some food and significantly reduce fire damage. Unlike every other player, they don't need to pay the Healing Potency tax to play the game, and their tax of 4xxx healer is significantly less of a tax and provides more and better healing. The Entertainer buff also reduces it significantly by another 20%.

This is what I don't get about these stupid arguments, most Jedi skills are just vastly better versions of regular skills, with little investment to them compared to normies so you can have tons of combinations and variations.

The best way to kill Jedi right now will be Breaching them, than hitting them with a 1 shot mechanic (which I don't like either) immediately after to get rid of them when their buffs are down, because their buffs are just so much better then regular professions its silly.

It's also silly to me they are rocking more armor than precu almost at 95%, they only really need xx4x Defender, and x4xx Enhancement. Its funny someone wearing robes has double the % of protection of someone wearing full heavy plate.

Even if you or others tell me to "learn to play", "get good", and "get better gear" I doubt it will change the situation because its hard to see from a certain prospective. I and many others have no issues killing non-Jedi, at least I haven't, compared to fighting a normie, fighting a Jedi is like fighting a raid boss from my experience. I am still pretty upset I spent so much on useless gear, but whatever I will just grind credits and do mostly space stuff until the meta change.

"Oh well, just use acid and different dots!" Yeah; that 96 damage (this is with 0 absorption too!) every 3 seconds stacking up slowly by 30 points per stack is really going to hamper the 2000 heal and 600 infusion ticks, honestly, get real. I spent hours of testing all of this stuff, and even if you say or scream "white room!"; that doesn't change the raw amount of time and stacks it would take to dampen a Jedi, because they are just that strong.

This isn't even me saying to nerf Jedi, just PLEASE acknowledge their strength.
My first sentence was that a single skilled jedi can turn the tide of a fight, i acknowledge their strenght pretty well. Everyone rerolled commando first because it was bigly nerfed and second everyone wanted to try the new shiny jedi class, it doesnt mean commando isnt good anymore. Dot absorption has a very easy to reach soft cap which means stacking all your tapes into that wont be as effective as you think, and since there are no doc buffs or jedi buffs to get fire resistance deutherium toss and other fire dots are still extremely effective against jedi. The lack of healing potency on jedi is actually detrimental for them because there is no room to improve their heals unlike normies, in fact jedi heals are extremely weak in comparison with the only upside of short GCD, but basically you only have 1 heal as a jedi besides your hot (which you cant reapply unlike bacta infusion) which leaves you extremely vulnerable to burst damage.

The breach mechanic is a hot topic and is in fact getting changed in the next patch but as today jedi can get one shotted as fast if not more than normies, lets not talk about silly buffs because melee stackers + general gcw perks are miles away tankier than any jedi template. In pre cu jedi had 85% saber block on top of lightsaber toughness and jedi toughness and force armor so yea someone "wearing robes" always had way more armor than any normie so taking pre cu as an example isnt going to help your argument.

Your complain about skill point investment isnt true either because there are just 5 jedi trees compared to the 32 normie professions and competitive builds wont let you much room to combine whatever you want, also with the 24 FS skill point limitation.

Lastly, jedi are meant to be an alpha class so yea fighting one requires a lot of practice and game knowledge, so when you get an unexperienced group of people fighting a seasoned pvper playing as a jedi you can get that "raid boss" feeling you were describing but at the end of the day it is just skill issue and that same person would wipe the floor with you as a normie as well with the only difference that now he can take 3 people at once instead of 1 or 2.
 
Yes having more people helps, you are obviously correct. But having an alpha class on your team is also an advantage. Do you agree ?
All jedi players have a least 1 or 2 other pvp alts that they can use if not pvping with their jedi. So I really don't think it will discourage PVP.
2 jedis fight, the other bench their jedi and use their alts, if they die, new jedi can go sf. (or rohlan and booya will play all the time, if you guys want better odds lol) It keeps a balance in more even teams
If you want equal pvp just go play battlefields (if you manage to get people for that) where teams are even in numbers at least. You cant pretend to control sandbox elements with such a ridiculous mechanic. It is exactly the same as when one faction has the numbers and the other one cant contest a base, unfortunate but thats how the game works sometimes. I have seen plenty of fights with equal number of jedi on both sides, and i have seen fights where both faction jedi got completely wiped and everyone continued with normies. Limiting how people want to play the game is not a good solution. Like others said above, instead of trying to win battles just having the numbers try to get better and develop strategies to counter a jedi spam group instead of whinning on the forums.
 
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To be fair, Imps do have a solid number of Jedi, it's just that the Imp strategy is generally to Zerg and keep ghost timers low so Imps rarely have all their Jedi at the same time, which is fairly consistent with the Imperial experience.

Making bad strategic decisions and then complaining about the consequences on the forums and trying to get things nerfed to compensate is not the way to do things.
Yes we do have some jedis but not as many as rebs for sure. Yes maybe the ones we have should log in more and pvp more. And yes there is always things that we can improve strategically. But what's the solution if only one of our jedi is available and you have 4 for a fight ( for a even number fight like 8v8) ? The team with 4 jedi have a clear advantage obviously. So in that case better not fight and not pvp ? Of course we could try to bring up 20 more people to have more chance. But I feel this situation it doesn't encourage pvp. I'm trying to prevent that .
So yes I guess we could change the strategy and pull up with 8 jedi at once once we have them lol, or pull up with 20 more people, but i'm talking here for a same number of people on each team situation. Looks that's gonna be future of resto pvp : Jedi only PVP breaching each other, but maybe it is what people want idk.
Also no body have commented on battlefields problem and the possibility of removing the ghost timer for jedi killed in battlefields, to encourage them to participate in battlefields