- Proposal
- Introduce a Respec NPC with a few tradeoffs to make it fair.
- Justification
- Being able to respec without relying on other players and/or save valuable time.
- Motivation
- I think having convenient tools like this (with tradeoffs) is a good approach into making the game more enjoyable.
Introduce a Respec NPC with a few tradeoffs to make it fair.
The tradeoffs:
Say you have a dust covered armor set suited for SL/Pistols and you want to do heroics, this is your time to finally shine!
NUMBERS ARE NOT FINAL, ONLY SERVE AS AN EXAMPLE FOR THIS SUGGESTION.
Jedi are disqualified from being able to use public service such as this.
Take a look at these suggestions in the comments to this PV as an alternative or add-on to mine:
The tradeoffs:
- Comes with a small credit fee, but saves time!
I don't want to propose a specific number, but 225k for ELITE Professions & 75k for CORE Professions seems reasonable.- For example, Master Combat Medic requires 135k credits to fully learn. Master Scout Requires 45k to fully learn.
So thats a 40% fee (god, hope I got that right).
- For example, Master Combat Medic requires 135k credits to fully learn. Master Scout Requires 45k to fully learn.
- Could work like a skill trainer, providing options for specific trees (4xxx BH etc.).
- You can respec only into professions mastered before (hit Master Box).
- Assumes the player has put in enough effort to master a profession on their own, so that they can save more time later.
- Spin groups will remain valuable and optional source of grinding a template.
- You can actually profit from them as there could be players that can teach you.
Say you have a dust covered armor set suited for SL/Pistols and you want to do heroics, this is your time to finally shine!
NUMBERS ARE NOT FINAL, ONLY SERVE AS AN EXAMPLE FOR THIS SUGGESTION.
Jedi are disqualified from being able to use public service such as this.
Take a look at these suggestions in the comments to this PV as an alternative or add-on to mine:
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