Rework avoid incap

Rework avoid incap
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
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Proposal
Rework "Avoid incap" to be a long cooldown and short duration ability. 15 second duration. 2 Min cooldown. Reduce movement speed reduction to a 25% penalty as a trade off.
Justification
Avoid incap is far too strong in PVE Heroics. Currently it requires no skill and is sustainable for an unhealthy amount of time (Force Feed/Channel/Nimans).
Motivation
The suggested change would elimate the skill trivialising top tier heroics while repurposing it for a meaningful, healthy spot in the current game environment.
Good Day, Ladies and Gentlmen.

Today we are here to discuss the invincible elephant in the room. Avoid incap needs to be reworked.

For too long "AI" has been used to trivialise our hardest PVE content. Tanks rely on a single button press every 25-30 seconds, are then fed force or channel their way out of all damage/skill checks. It's time to make tanking great again.

I propose the ability be reworked to a short duration - high cooldown ability. I think a 15 second duration (half its current duration) and a 2 min cooldown on this ability is reasonable with a buff to the movement speed penalty moving it to 25% or so (open to this number being different). As the ability sits at the master box of Defender, I recognise it needs to be strong, have impact and feel rewarding. However, for too long this has become the solution to all problems in high end content.

I believe my suggestion would change the ability from being an overpowered one-size-fits-all button press to a tool that can be utilised when it is required. Effectively repurposing it to either give healers a break mid-fight or for use as a panic button if things head south fast, putting it in a much healthier spot for game balance.

This will obviously impact PVP/BH too as said changes will significantly reduce the consistency a MDefender can utilitise AI to stay alive. However, as most of the time it merely delays the inevitable, i think the impact should be minimal to outcomes changing. However, i do think that the movement speed penalty should be reduced to balance out the loss the ability would suffer in PVP/BH to help bring it to a healthier place.

Thanks for coming to my TED talk, feel free to flame me in the comments below.
 
Just wanted to revisit this with some numbers to further explain my thoughts. Correct me if I am wrong but it is my thought that the objective here is to do away with the perma 0HP, unkillable degen use of AI.

Currently AI costs 880 force per cast and sets your force regen to 1 per second. This means with no other outside factors and using no other abilites, you can sit at 0HP for about 3.5 min using 7-8 AI's with a Dual Mastery Temp. FYI this is the equivilant cost of ~29.33 Force per second for AI. (Obviously this can be increased with Niman, Channel and feeding force but will also be decreased by using specials)

My idea to have AI instead consume force each time you would be incapped would look something similar to this....
Each time you reach 0HP AI would consume 300 force with an internal CD of 3sec. This means over the 30sec duration of AI if you are using it to degen at 0hp it could potentially cost you 3000 force (100 force per second over tripling the current amount). There would also potentially be the option to add an AI Cost reduction to the current Defender set to bring it down to 200-250 force per hit and actually make the defender set useful.

Alternatively, instead of a flat 30sec duration, this Ability could instead be made to be stacked up to 3-5 times with each stack instead reducing your force regen by 10%, damage dealt by 10%, and increasing the snare by 10%. This would make it up to the player to decide if sacrificing regen/damage/mobility is worth it to ensure staying alive. Now you would also have to monitor your AI stacks much closer as well. If you do not have the force available for AI when consumed, all stacks would be removed and you would instead incap.

I strongly believe this would kill the use of it to solo unintended content while still providing the tank a useful ability to get out of an "OH CRAP" situation at EXTREME cost to their force bar.
 
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So basically... "Force Armor", except its less at the start, but also temporary, but also snares you as it gets stronger and consumes far more force...

Why not just move Force Armor to defender tree instead and remove Ai.

This is a joke, but I seriously dislike these ideas because people are just going to drop Master Defender instead and not deal with a bad skill, it has one of the worst heroic jewelry sets anyways, AI is Overpowered for that reason. It has nothing else.

This is why I am not for touching the skill until Jedi is revamped, it needs new balance anyways, perhaps even glow ups on the heroic jewelry sets or less restrictions.

I think people forget that the heroic jewelry set they have was made with AI in mind, so it makes it sort of worthless if your taking everyones damage and just die instantly from your Master skill after using it. After this change, it needs a new heroic set.

I am expecting for people to ask for refunds, if they all were not using the lightsaber set anyways.
 
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So basically... "Force Armor", except its less at the start, but also temporary, but also snares you as it gets stronger and consumes far more force...

Why not just move Force Armor to defender tree instead and remove Ai.

This is a joke, but I seriously dislike these ideas because people are just going to drop Master Defender instead and not deal with a bad skill, it has one of the worst heroic jewelry sets anyways, AI is Overpowered for that reason. It has nothing else.

This is why I am not for touching the skill until Jedi is revamped, it needs new balance anyways, perhaps even glow ups on the heroic jewelry sets or less restrictions.

I think people forget that the heroic jewelry set they have was made with AI in mind, so it makes it sort of worthless if your taking everyones damage and just die instantly from your Master skill after using it. After this change, it needs a new heroic set.

I am expecting for people to ask for refunds, if they all were not using the lightsaber set anyways.
I'm still trying to see if force armor lets me sit at 0 hp and never have to heal a single time tanking during a nightmare boss fight. You also know force armor mitigates a lot damage at the cost of a lot of force. Avoid incap makes the damage not matter at all and incap impossible and the cost of very little force. They are not the same in any comparison.