- Proposal
- If Possible, Rotate Resources More Frequently And Have Less Of Them
- Justification
- To help promote a healthy economy.
- Motivation
- Indirectly increases money sinkage, which is sorely needed for a player driven economy.
This will mean players would move harvestors more often, and the money they spend on that goes out of the game more frequently. It doesnt have to be a big change. Reducing the resource frequency and quantity by like 20-30% shouldnt be a problem for anyone. I mean, the launch version of the game had far less than what we have now and it was fine then. So this change should be just fine and help balance the economy better.
On the positive side, this will also make bad resources disappear quicker as well and get replaced by better ones.
One more thing. Taking away the childs candy is never going to be popular with the children, so all the downvotes are meaningless, unless you can somehow make a reasoned logical argument for why its better for the child to remain a spoiled glutton. So far in this discussion, no one has been able to do that, and quite frankly, its probably an impossible task.
On the positive side, this will also make bad resources disappear quicker as well and get replaced by better ones.
One more thing. Taking away the childs candy is never going to be popular with the children, so all the downvotes are meaningless, unless you can somehow make a reasoned logical argument for why its better for the child to remain a spoiled glutton. So far in this discussion, no one has been able to do that, and quite frankly, its probably an impossible task.
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