Space Duty Mission Token Overhaul.

Space Duty Mission Token Overhaul.
This idea/suggestion has been flagged as Implemented so it has (or will be) implemented into the game in some capacity. More information can be found in the post from the development team.
Proposal
To have a slight increase of Duty Mission Tokens paid out to make them feel more worthwhile to get. And to reward the risk taken whilst doing these mission Overt. And to also help encourage more Organic PvP in space.

1) that there be a 1000 token reward for mastering a squadron be added so as to introduce new players to the Kash Nunes Gamble.

2) A 50% increase in payout for players who choose to do duty missions whilst non overt and a 100% increase to those who choose to be Overt whilst doing these missions.

3) 2 New Duty missions one
a) A new duty in the Ord Mantell Sector using t6 spawns that pays 800 tokens upon completion. Owing to the naturally occurring spawns this could be a very challenging mission to take and will require a pilot to use a lot of skills to finish. It would also be a shared payout to group members giving space a much needed group activity
b) A Deep Space Duty Mission that will pay out 1000 Tokens. I propose that this will be t4 spawns as Deep Space is a very small sector so anyone doing these missions will be easy to hunt quickly. Also as it is a PvP only area there will be people using smaller ships with out the firepower of the bigger ships.
BOTH MISSIONS SHOULD TAKE UP TO ONE HOUR TO FINISH
Justification
Duty Missions and Kash Nunes where introduced on Live to help new players obtain the stats that they needed for starter RE projects and for more established players to complete their longer standing more advanced RE Projects by offering them the chance to specify the level part and type that they required for their projects by offering the player a chance to roll the dice and cut down the RNG aspect of loot drops obtained whilst farming. Many players feel that the pay out for these missions is not worthwhile and would rather farm spots for hours on end than do duty missions. Hopefully an increase in the pay out of Tokens will give them an incentive to do the Duty Missions.

With regards to the 100% increase in payment for been overt. This will hopefully encourage more players to go overt and provide more Space PvP. It also brings the Duty missions token pay out in line with event tokens ( Life Day, Empire Day etc)

The increase in token pay out should not have a negative effect on the economy as it is not a massive increase in the amounts paid out. For reference. a Level 10 Part costs 100 tokens. Should it be junk and sold to a chassis dealer for 10k. On average when I do duty missions I will do them for approx an hour and a half to do 2 of the Yavin cultist missions, and at present will earn about 1000 tokens.. so only potentially 100k creds should I choose to go for lvl 10 guns and they are all junk. The Credit chip payout for doing this normally works out at about 30k on average and the selling of junk parts another 50k on average.
Motivation
To help encourage players to do these mission rather than just farm specific mobs and spots, To help encourage players to start to play the space RE game and work on projects. by giving them a few more rolls of the dice with Kash Nunes
After discussions with the community in the Space Senate Channel and Various DM's It has been found that the general consensus with regards to Duty Mission Token Payout is low and does not motivate players to do these and instead they would prefer farming spawns such as the Kash Merc freighters, The static t6 Pirates and the Orion Scyks in Ord Mantell. Most players who have engaged in the discussion have agreed that they woudl like payouts increased. This will hopefully make the idea of doing duty missions more appealing to players.
 
This suggestion has been implemented. Votes are no longer accepted.
You can earn 660 tokens in about 70mins Avg. Sometimes I can do it in 60 min sometimes 80min. It all depends on distance to next WP.
BS on the 1000 I have evaluated every duty mission running multiple times to get avg numbers. I can't stand people that always want to one up people because they think they are better. Don't say crap that is false it's not a good look.

If you run Cultists duty missions from Yavin IV, you can earn about ~550 tokens a run as SF. The NPCs are tier 2, tier 3 on boss waves. So if you are ace with a geared ship, you can do a run quite quickly.

I have timed myself, out of interest, and saw that I can complete the duty in ~30 minutes.

So like Narmy said, if you are going purely off of tokens, you can earn 1k per hour, probably more, depending on how fast your ship is and how spread out the waypoints are.
 
I agree that the token amounts are currently low enough that it does not encourage folks to do them, and I think boosting the amount would be great.
But I also think it would be better if the tokens could be spent in a differnt or more efficient way. 2 ideas.
1: be able to spend them on more than just parts and scanner/interdiction schems. Perhaps some decor items, pilot clothing, etc, sky is the limit.
2: be able to make the Kash gamble...less gamble-y. Perhaps the ability to pay 2x/3x/4x/whatev the tokens and be able to boost a particular stat on a part to say, 90%+. This idea in particular I think could also make a small impact on reducing inflation due to fewer parts going from Kash straight to the vendor.
The first part is a possibility for the future the second part is a big no no as 3 layers of RNG have already been stripped from Kash Nunes.

Also as others have confirmed you can make a thousand tokens in an hour fairly easily. t2 cultests can be one shot and if you know how to aim and cluster them up you can take out most of the ships in the later stages in one pass. Really cuts down on time chasing each ship.
 
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If you run Cultists duty missions from Yavin IV, you can earn about ~550 tokens a run as SF. The NPCs are tier 2, tier 3 on boss waves. So if you are ace with a geared ship, you can do a run quite quickly.

I have timed myself, out of interest, and saw that I can complete the duty in ~30 minutes.

So like Narmy said, if you are going purely off of tokens, you can earn 1k per hour, probably more, depending on how fast your ship is and how spread out the waypoints are.
I apologize to Narmy first I was really not aware you could run SF on cultists and get the bonus. I have tried before and did not receive a bonus. 660 was max running 2 cultist duties. 67 minutes was my fastest run because you have to land for a loot drop. Narmy again I am sorry.
 
After discussions with the community in the Space Senate Channel and Various DM's It has been found that the general consensus with regards to Duty Mission Token Payout is low and does not motivate players to do these and instead they would prefer farming spawns such as the Kash Merc freighters, The static t6 Pirates and the Orion Scyks in Ord Mantell. Most players who have engaged in the discussion have agreed that they woudl like payouts increased. This will hopefully make the idea of doing duty missions more appealing to players.
This is a great voice and I wish I has seen it sooner. Nice work and very good way to work to support the space community, as a whole.
 
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OFC its a good PV as its bee written by someone who listens to the community and represented them and who knows about the space game.
 
I agree with everything above. I'm a new player to SWG overall, just joined in January, just hit Ace yesterday thanks to help from kind guild members, and if it weren't for them I wouldn't have bothered with Kash Nunes at all. Now that I know about him, I feel like I either spend exorbitant amounts of time farming tokens from missions, or I just sit at spawn points and farm loot much faster and easier / non-stop. Please give me a better reason to waste time farming tokens, and maybe reward me with more tokens for my time. Thanks