- Proposal
- Alter the land requirements for placing harvesters/structures
- Justification
- Small gradients, small hills, bumps in the landscape, mob nests, should not inhibit placement of harvesters to the degree that they do.
- Motivation
- Currently harvesters can be blocked by simple hills or what look like negligible sloping which would otherwise allow placement of the harvester. A mob spawn/nest also takes too much area preventing placement of structures.
When placing harvesters, the slighest hills or gradients can prevent the placing of a harvester in an otherwise perfect location. In cases like the image below there are 2 small hills in this area that are preventing the placement of harvesters in those sections, when a harvetser should realistically be able to be placed there. There are cases on planets that are already hard enough to find places to put harvesters, where the ground may have an incline that is not steep and could seem an ideal spot also, but the gradient is juuuuuust too much.
A small hill should not be a hindrance. Building a structure should take into account any ground modification/terraforming required as it logically should. Gradients of less than 40% should not prevent the placing of a structure. I mean, we can travel through hyperspace, we use repulsorlift technology to literally hover in midair, but we can't do something as basic as levelling a piece of land when we build on it? In the image below, we're not technologically capable of "bulldozing" those 2 small hills that are literally preventing placement of harvesters in that space? Or add some foundation on a slight slope to build on it? Isn't that essentially what's happening with the bunkers that are spawning on the 3rd character slot quest?
Mob nests also block far too much area from being buildable. Nests can spawn right next to already placed harvesters, again like you can see in the image below. It stands to reason harvesters should be able to be placed near nests.
A small hill should not be a hindrance. Building a structure should take into account any ground modification/terraforming required as it logically should. Gradients of less than 40% should not prevent the placing of a structure. I mean, we can travel through hyperspace, we use repulsorlift technology to literally hover in midair, but we can't do something as basic as levelling a piece of land when we build on it? In the image below, we're not technologically capable of "bulldozing" those 2 small hills that are literally preventing placement of harvesters in that space? Or add some foundation on a slight slope to build on it? Isn't that essentially what's happening with the bunkers that are spawning on the 3rd character slot quest?
Mob nests also block far too much area from being buildable. Nests can spawn right next to already placed harvesters, again like you can see in the image below. It stands to reason harvesters should be able to be placed near nests.
Last edited: