- Proposal
- 1. Of course, there should be a badge and title that shows others the hard work you have done to complete the progression.
2. There should be some sort of benefit for the work. I have suggested a larger number of ships to be made available for the pilot who completes AoA. The current number is 6, and in some of my reading, that number goes up to 10, but I think it could be better. When Wedge Antilles left The Empire, he did not forget how to fly a TIE Fighter, so why should we? Now, I have also suggested that we make every ship that an AoA has ever been certified on be available in their fleet. Now, I have heard from others that they do not wish to see Rebels fly Imperial Craft, as well as vice versa for cannon, but we see neutral factions flying Rebellion certified craft, so I think we can make each faction specific craft available with the addition of one ship from each other faction. I.E; if a CorSec AoA pilot wants, they can pick one Imperial Craft to add to their personal fleet and one Rebel Craft. Han Solo was a Rebel Captain flying the famous Millennium Falcon, Sabine Wren flies a custom painted TIE, so why should not the best pilots in the galaxy be able to do the same.
3. Add the ability for AoA pilots to leave to space from their home town, if they have a shutteport. This will bring more spacers into the long progression, just to have the convenience of being able to not have to travel to a star port to get to orbit and out to work. To keep from the cities loosing the tax generated by shuttle tickets, make the AoA pilots pay a fee to the city in question for the convenience of being able to have their ships be more accessible. It would give a good credit sink, add to the taxes for each shuttle port town and again, make the progression pursuit very much worth the time.
Thanks for reading and I look forward to your feedback.
Jinxie, Pirate Senator
- Justification
- This, to me, is a win win for all spacers and a great carrot for pilots who are wondering why anyone would do all the work to master 9 or more times. To give the crazy and obsessed spacers real goals to work towards. Feeds the Star Wars nerds in us all with a real prize to work for.
- Motivation
- The reason behind this is to bring more people into trying to do more than just becoming a master pilot, but actually immersing themselves into the compete pilot story of each squadron in the game. More people in ships and out working means more people in the game looking for better parts, more money to shipwrights for parts, ammo, munitions, paint kits and texture kits, and more money into the towns, for the use of their ports as a path straight into space.
It also gives the idea of neat rewards like being able to fly your favorite fan ship, with out having to stay in one faction or the other. You have already done them all... Pick your ship, Pilot.
Many of us love space enough to work through the entire gambit of all the squadrons the game has to offer. There were rumors of rewards being brought to bare for those who complete the effort and manage to do the deed. What would be a good reward for the effort? Beyond badges or titles, there should be something of substance reward the effort and the time spend in the long pursuit of AoA.