- Proposal
- To introduce a two tier system of decay to Space Components to bring Space into some kind of line with the ground game. And introducing a potential credit sink and enabling Shipwrights to be a more viable profession.
- Justification
- To bring some kind of equality to Space and make it more balanced as well as introducing a credit sink for players.
- Motivation
- There is a clear imbalance with space components compared to Ground Equipment, as presently they do not decay. Unfortunatly there are some who are put off the space game due to this. This proposal will hopefully encourage more players to start the Space Component subgame rather than just relay on a crafted loadouts.
This Player voice will address three diffrent issues with regards to the introduction of decay to Space. Essentially a new stat may need to be added to all parts including Reverse Engineered Components called Condition. Each time a player launches with these parts the condtion will decrease by one tick. I suggest that the max condition be 200. This will mean a player can launch up to 200 times before the condtion hits 0. The proposal is as follows.
1) Player crafted components to decay and be destroyed once they hit condition 0. Even a player who uses mostly RE'd parts will still have some player crafted items. I myself use crafter droid interfaces and boosters as well as missile launchers and chaff launchers. As these are destroyed then they will need to be replaced. In effect these become something that the space game needs which is more consumables and as such will become a credit sink.
2) The crafted space component collections to be made repeatable. At present these are a one time collection and as such if they decay to a 0 condition and be destroyed a player would lose them for good unless they are able to buy the schematic or crafted part off another player. This will also help longer standing players who has crafted these schematics early on in the game where the resources to cap them where not available as they will be able to replace them with better crafted ones when resource quality improves.
3) Reverse Engineered Components will be able to be repaired fully to a 100% condition. Many RE parts can take a long time to finish and cost a player millions of credits to finish off. This repair will be carried out by a Shipwright. I Propose that a tool be introduced that will enable this to be done. Personally I would like to see this tool use a few diffrent resources as well as the original component in order to repair the part fully. Should this not be possible then a tool like the Component Analyser Tool that a SW will use to make an RE'd part. In order to battle credit generation from the sale of junk space loot then the tool would require x amounts of the level part in order to repair to full condtion ( i.e. a level 8 part Weapon would require 8 junk level 8 guns as well as the original part in order to fully repair the RE'd part.)
I would like to thank the space community and especially Philmor for his input with this proposal
1) Player crafted components to decay and be destroyed once they hit condition 0. Even a player who uses mostly RE'd parts will still have some player crafted items. I myself use crafter droid interfaces and boosters as well as missile launchers and chaff launchers. As these are destroyed then they will need to be replaced. In effect these become something that the space game needs which is more consumables and as such will become a credit sink.
2) The crafted space component collections to be made repeatable. At present these are a one time collection and as such if they decay to a 0 condition and be destroyed a player would lose them for good unless they are able to buy the schematic or crafted part off another player. This will also help longer standing players who has crafted these schematics early on in the game where the resources to cap them where not available as they will be able to replace them with better crafted ones when resource quality improves.
3) Reverse Engineered Components will be able to be repaired fully to a 100% condition. Many RE parts can take a long time to finish and cost a player millions of credits to finish off. This repair will be carried out by a Shipwright. I Propose that a tool be introduced that will enable this to be done. Personally I would like to see this tool use a few diffrent resources as well as the original component in order to repair the part fully. Should this not be possible then a tool like the Component Analyser Tool that a SW will use to make an RE'd part. In order to battle credit generation from the sale of junk space loot then the tool would require x amounts of the level part in order to repair to full condtion ( i.e. a level 8 part Weapon would require 8 junk level 8 guns as well as the original part in order to fully repair the RE'd part.)
I would like to thank the space community and especially Philmor for his input with this proposal