The big thing to consider here is the whole basis of SWG, which is Rebel vs Imp war that is supposed to be going on. If you join a war, you can't just strategically kill valuable NPCs, assist in invasions and do all these other war activities and have no repercussions from the other side. If you want in the war you should be made to be fully apart of the war. A lot of the "big names" in GCW flipping or invasions have almost never pvped lol, that seems a bit off to me.
What exactly are you trying to say, remove neutral participation in GCW ? There is alot of talk about committing to the war. "if you want in the war you should be made to be fully apart of the war" - Booyai .
90% of the arguments for the support of the player voice just seem to be arguing for the increase of GCW participation. increase GCW participation is effectively the main credit sink of the game (insurance, stims, cosmetics) as well as propping up the economy for crafters which I'm paraphrasing from Rozay.
Both the statements are true but not for the idea that is being proposed.
I think Aconite's temp flagging system is a wonderful idea but removing Combatant would alienate a large player base and future players.
Just a spit balling idea, actually reward the people picking a side and winning.
Here are some suggestions:
maintenance cost of buildings affected by the owner's factional alignment and cost is based on linear scaling of factional control %s of the overall galaxy. Example maintenance increases by 10% for every 1% of the opposing faction controls. The wining side gets a reduce maintenance cost of 5% for ever 1% of the control for the faction control. (Example: Overall galaxy is 60% imperial and 40% rebel, the maintenance cost would be 2x (200%) for the rebels and .5x (50%) for the imperials. )
For Neutrals its a flat increase of 75% or 1.75x being that 100% or 1x is the base line.
Shuttle cost via the same planet follow the same linear scaling of factional %s but just based on the planet's GCW %. Neutrals its a flat increase of 75%.
Shuttle cost via different planets follow the same linear scaling of factional %s but just based on the originating planet's space GCW % . Neutrals its a flat increase of 75%.
3x the factional influence on a planet for being SF from what it is now.
GCW Base's on the ground are all turned to SF to destroy from the opposing side.
Increase GCW influence by player placed GCW bases.
This way the economy and everyone is directly affected by GCW but encourages people actually to pick a side participate in the conflict.