- Proposal
- Proposal for Special Forces Players to have some sort of loot and credit multiplier for looting any NPCs. Could have it appear as a buff on the player, with or without the loot multiplier displayed.
Group instanced content would be excluded. (No risk from players in instance)
Not going to propose an exact multiplier number or %. Figure that would be decided by the economy gurus at the Resto team with some help from the senate possibly.
I have a few different options on how this may be implemented.
1. All special forces players will simply get the full multiplier.
2. An item that can be purchased from a recruiter would be implemented. (Could be a token, emblem, etc.)
The item would cost a fair amount of credits, example 250k.
Having this item in your inventory and being special forces would grant you the loot multiplier.
This item upon dying to another player as special forces would be looted by them, granting them a deactivated/battle worn version of the item.
The deactivated/battle worn item does not grant the loot multiplier buff.
The deactivated/battle worn item could then be used by the player to sell to their recruiter for a fraction of the price, example 100k.
The deactivated/battle worn item can also be looted back again by an enemy faction player if you die to them.
The deactivated/battle worn item can be stacked if you loot multiple off of players.
Both versions of the item would be no trade and would have to stay in the player's inventory. And cannot be destroyed.
The only time they should be transferred is upon a PvP kill or buying/selling them to recruiters.
3. A combination of the two options above.
Simply being SF would give you a small loot multiplier.
While the riskier lootable item buff would stack on to that and give you most of the full loot multiplier.
- Justification
- More dynamic open world PvP/GCW.
Add excitement and more risk/reward mechanics to existing content while hopefully not being too much work for the devs.
- Motivation
- A lot of current special forces activity has only been at invasions or the occasional base bust/defense.
We have a whole open world sandbox game, and the GCW/PvP is being played only in a few circumstances.
Yes, zone control matters, but since bases have such a huge influence on that, any fight for a zone has really just been a base battle.
Would encourage and reward groups of special forces players to stay grouped together and flagged after an invasion or base busting and do other content or farm together.