Mechanics and concepts like the SF loot multiplier would probably be a lot more popular if the intelpad/map pings were vastly nerfed.
All of the arguments and concerns of "PvE" players getting killed by veteran "PvP" players are made worse with a constant ping of everyone's location SF (unless in a building or water).
However, I think that GCW/PvP as of right now is not in a state where the intelpad can have changes made to it. We just don't have the server population (and within that low pop, the percentage of people that flag for GCW/PvP seems very low), and also GCW/PvP is not encouraged or rewarded enough.
Even with that being said about the nature of the intelpad, while it may reduce some complaints if changes were made to it, I don't think it would ultimately resolve the problems you have below Aconite...
"There will be a large number of players who go Special Forces solely for the bonus only to bitch and wine when they get slaughtered by others."
"I'm not convinced adding this will actually contribute to creating more quality PvP."
My opinion is that this is a problem with the players/community and not on the fault of the risk/reward content.
As you said no one is being forced to do this content.
And if you do happen to participate in this content you should understand the risk/reward.
If you are dying, figure out how to mitigate the risk: learn PvP mechanics, join a GCW/PvP guild, join the factional discord, disappear like Debbie, or have a pre-bought shuttle ticket like Chupa, etc., etc.
There was just commlink Diary about the group that got the first clear on HK.
Up until the lockout event this weekend, which I'm sure has helped a lot of newer people clear some instances, there was only like 2 groups of players that had cleared HK?
And I don't recall any
"bitching and whining" about the difficulty of the Champions of Mustafar questline resulting in any significant nerfs to the instances or having the content being blamed that it wasn't
"contributing to quality PvE".
Also, here's a quote from that PvE centered commlink that translates over the same to PvP/GCW
"And finally a few extra words of encouragement, particularly to newer players, is to not just stick with what you know about SWG Restoration right now. Think about changes you can incorporate to your typical game style or what equipment you normally use."
I'm going to redirect this discussion a bit:
This proposal, like other PvE activities that give PvP bonuses (e.g., Empire Day activities) does not "force" anyone to PvP. If this was hypothetically implemented, it wouldn't "force" people to PvP. They simply don't have to. Just like no one is "forced" to get Luck in their Inspiration Buff even though it has the same effect of increasing drop rates for certain loot and has other multiplier effects.
Notwithstanding, I don't disagree that there will be a large number of players who go Special Forces solely for the bonus only to bitch and wine when they get slaughtered by others. This happens all the time with Empire Day. It seemingly doesn't make for a good experience for other players as a result.
I am, however, open to this idea conceptually. But it needs more work, and we need to understand what the value proposition would actually be and why we'd be making this change (it needs to actually effectuate something, and I'm not convinced adding this will actually contribute to creating more quality PvP).